Difference between revisions of "Butchery Efficiency"

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(Butchering efficiency capped at 100%, as said by Tynan Selver https://www.reddit.com/r/RimWorld/comments/6cvoz8/is_work_efficiency_capped_at_100_in_a17/dhy0zop/)
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* Sight: [[Sight Importance::0.4|40%]] importance, 100% max.
 
* Sight: [[Sight Importance::0.4|40%]] importance, 100% max.
  
Butchering efficiency can go above 100%, which lets a colonist produce bonus leather and meat from a corpse. A colonist with [[Skill::Cooking]] skill of 20 (125%), 2 bionic arms (140%) and 100% [[Sight]] efficiency will get 70% more meat and leather. Add in the extremely rare Trauma Savant condition (+50% manipulation) for 126% extra meat and leather! Sight is capped at 100% so enhanced sight will not contribute any bonus.
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Butchering efficiency is capped at 100%.

Revision as of 13:14, 13 January 2018

Butchery Efficiency is a stat: Multiplier on the amount of meat produced when butchering flesh animals. Its default value is 100%.

Factors

  • Cooking: 75% plus 2.5% per skill level.
  • Manipulation: 90% importance
  • Sight: 40% importance, 100% max.

Butchering efficiency is capped at 100%.