Difference between revisions of "Herbal medicine"

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| market value base = 12
 
| market value base = 12
 
| max hit points base = 100
 
| max hit points base = 100
| medical potency base = 0.4
+
| medical potency base = 0.6
 
| mass = 0.35
 
| mass = 0.35
 
| beauty base = -7
 
| beauty base = -7
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In terms of Herbal Medicine's optimal use in regards to its medical potency: herbal medicine is only really good for treating injuries, and perhaps diseases in the case that one's immunity is sufficiently far ahead of the disease progress and you want to conserve better medicines.
 
In terms of Herbal Medicine's optimal use in regards to its medical potency: herbal medicine is only really good for treating injuries, and perhaps diseases in the case that one's immunity is sufficiently far ahead of the disease progress and you want to conserve better medicines.
  
Under no circumstances is it ''ever'' practical to use herbal medicine for surgery: you'll only have a 70% chance of succeeding a surgical operation at best (before taking cleanliness and exponent factors into account), and that's with a healthy bionic trauma savant godlike doctor who is on [[luciferium]], [[go-juice]] and [[wake-up]] all at the same time. This results in the highest possible manipulation and consciousness you can get in the vanilla game (190% and 130% respectively). In addition to these drawbacks, herbal medicine spoils if not frozen.
+
Under most circumstances it is not practical to use herbal medicine for surgery, as its 70% medical potency means surgery has a chance to fail. You'll need In addition to these drawbacks, herbal medicine spoils if not frozen.
  
 
Herbal medicine can either be grown from [[healroot]] (previously known as xerigium), or purchased from neolithic traders. Herbal medicine can also be used to make medicine when combined with [[cloth]] and [[neutroamine]] at a [[drug lab]], which requires somebody who has at least 6 medicine skill and 3 crafting in order to do.
 
Herbal medicine can either be grown from [[healroot]] (previously known as xerigium), or purchased from neolithic traders. Herbal medicine can also be used to make medicine when combined with [[cloth]] and [[neutroamine]] at a [[drug lab]], which requires somebody who has at least 6 medicine skill and 3 crafting in order to do.

Revision as of 03:33, 30 May 2017

Herbal medicine

Herbal medicine.png

A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing.


Type
Medical ItemMedicine
Stack Limit
25

Base Stats

Days To Start Rot
150
Deterioration Rate
6
Flammability
1.3
Market Value
10
Mass
0.35
Max Hit Points
60
Medical Potency
0.6
... further results

Stat Modifiers

... further results

Herbal medicine is an organic medicine used in doctoring to improve the results of medical treatment over not using medicine at all, but is significantly less effective than medicine and glitterworld medicine.

In terms of Herbal Medicine's optimal use in regards to its medical potency: herbal medicine is only really good for treating injuries, and perhaps diseases in the case that one's immunity is sufficiently far ahead of the disease progress and you want to conserve better medicines.

Under most circumstances it is not practical to use herbal medicine for surgery, as its 70% medical potency means surgery has a chance to fail. You'll need In addition to these drawbacks, herbal medicine spoils if not frozen.

Herbal medicine can either be grown from healroot (previously known as xerigium), or purchased from neolithic traders. Herbal medicine can also be used to make medicine when combined with cloth and neutroamine at a drug lab, which requires somebody who has at least 6 medicine skill and 3 crafting in order to do.