Difference between revisions of "Medicine"
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Medicine is an item used in [[doctoring]]. | Medicine is an item used in [[doctoring]]. |
Revision as of 16:10, 6 April 2017
Medicine
A kit of industrial-era medical equipment. It contains basic drugs, tools for suturing and bone setting, diagnostic devices, and various pads and fluids.
- Type
- Medical Item – Medicine
- Stack Limit
- 25
Base Stats
- Deterioration Rate
- 2
- Flammability
- 0.7
- Market Value
- 18
- Mass
- 0.5
- Max Hit Points
- 60
- Medical Potency
- 1 ... further results
Stat Modifiers
Medicine is an item used in doctoring.
Acquisition
Medicine can either be purchased from traders, looted from raiders, or crafted at a drug lab using: cloth, herbal medicine and neutroamine (skill requirement: medicine 6+ and crafting 3+).
Efficiency
Superior to herbal medicine but inferior to glitterworld medicine.
Best used for treating diseases and infections; misused if for standard injuries (unless a colonist is bleeding out faster than the herbal medicine completes to wound), but not good enough for surgical operations (except if the doctor is bionic and is enhanced with both go-juice and luciferium, or is a trauma savant). It is still adequate against plague and malaria with ordinary beds so long as the patients are resting full time, well-fed, constantly treated and the doctor is healthy with medicine skill 8+ (even without penoxycyline).