Difference between revisions of "Overdose"
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− | The only cause of Overdose is to consume an excess amount of [[drugs]] in a short time period, before | + | The only cause of Overdose is to consume an excess amount of [[drugs]] in a short time period, before the body has the time to deal with it. |
− | The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. [[Beer]], [[Smokeleaf_joint|Smokeleaf]]) and [[Luciferium]] not contributing to overdoses, hard drugs (i.e. [[Go-juice]], [[Flake]], [[Yayo]], [[Wake-up]]) increasing the severity by 0.18-0.35 per drug consumed. | + | The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. [[Beer]], [[Smokeleaf_joint|Smokeleaf]]) and [[Luciferium]] not contributing to overdoses, hard drugs (i.e. [[Go-juice]], [[Flake]], [[Yayo]], [[Wake-up]]) increasing the severity by 0.18-0.35 per drug consumed, and medical drugs like [[Penoxycyline]] increasing severity by 0.08-0.14 per dose. |
==Stages== | ==Stages== | ||
There are four stages of Drug Overdose in RimWorld:<br> | There are four stages of Drug Overdose in RimWorld:<br> |
Revision as of 04:26, 16 April 2017
The only cause of Overdose is to consume an excess amount of drugs in a short time period, before the body has the time to deal with it.
The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. Beer, Smokeleaf) and Luciferium not contributing to overdoses, hard drugs (i.e. Go-juice, Flake, Yayo, Wake-up) increasing the severity by 0.18-0.35 per drug consumed, and medical drugs like Penoxycyline increasing severity by 0.08-0.14 per dose.
Stages
There are four stages of Drug Overdose in RimWorld:
- Hidden (severity: <0.50)
- No effect, within tolerable levels of hard drug consumption
- Doesn't show on the health tab of colonists
- Minor (severity: 0.5—<0.75)
- Reduces the affected pawn's consciousness by 50%
- Frequent vomiting
- Every 0.3 days (4.8h) on average
- Major (severity: 0.75—0.99)
- Pawn will lose consciousness (Consciousness max: 10%)
- Chemical damage to the brain on average 2.5 days in this state
- Death on average 3 days in this state
- Fatal/Extreme (severity: 1)
- Overdosing pawn's body is unable to handle extreme drug levels, and succumbs
- Still shows up as 'Major' in health tab