Difference between revisions of "Filth"
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(→Summary Table: Filled in values.) |
PigeonGuru (talk | contribs) |
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| -30 || -9 || {{#var:cleanliness}} || yes || yes | | -30 || -9 || {{#var:cleanliness}} || yes || yes | ||
|- | |- | ||
− | ! style="text-align:left; padding-left: 6px;" | {{h:title| | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by animals when walking on constructed floors|Animal filth}} |
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no | | {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no | ||
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| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no | | {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no | ||
|- | |- | ||
− | ! style="text-align:left; padding-left: 6px;" | {{h:title| | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by humanlikes when walking on constructed floors|Dirt}} |
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no | | {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no | ||
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| -25 || -8 || {{#var:cleanliness}} || yes || yes | | -25 || -8 || {{#var:cleanliness}} || yes || yes | ||
|- | |- | ||
− | ! style="text-align:left; padding-left: 6px;" | {{h:title| | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|Flammable puddles created by incendiary weapons.|Fuel puddle}} |
| -10 || -3 || {{#var:cleanliness}} || yes || yes | | -10 || -3 || {{#var:cleanliness}} || yes || yes | ||
|- | |- | ||
− | ! style="text-align:left; padding-left: 6px;" | {{h:title| | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|Debris created by digging into mineral rocks|Rock rubble}} |
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no | | {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no | ||
|- | |- | ||
− | ! style="text-align:left; padding-left: 6px;" | {{h:title| | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by pawns when walking on constructed floors after sand|Sand}} |
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no | | {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no | ||
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| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no | | {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no | ||
|- | |- | ||
− | ! style="text-align:left; padding-left: 6px;" | {{h:title| | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|Found after opening a cryptosleep casket or during infestations|Slime}} |
| -25 || -8 || -15 || yes || yes | | -25 || -8 || -15 || yes || yes | ||
|- | |- |
Revision as of 02:24, 2 May 2017
Template:UC Filth is something that makes a place become dirty.
They are removed by having a colonist with Cleaning enabled clean up the place.
There are a few kinds of filth in the game.
Summary Table
Certain unsightly objects, i.e. vomit, have one value when under a roof and a lower value when unroofed. This simulates the general disgust of seeing eyesores indoors versus encountering them outside. Some messes can be spread by pawns track through them and others can be washed away by rain.
Name | Beauty (indoors) | Beauty (outdoors) | Cleanliness | Trackable | Washes away |
---|---|---|---|---|---|
Amniotic fluid | -30 | -9 | -5 | yes | yes |
Animal filth | -15 | -4 | -5 | yes | no |
Blood | -30 | -9 | -10 | yes | yes |
Bugblood | -40 | -12 | -15 | yes | yes |
Building rubble | -15 | -4 | -5 | no | no |
Dirt | -15 | -4 | -5 | yes | no |
Firefoam | -25 | -8 | -5 | yes | yes |
Fuel puddle | -10 | -3 | -5 | yes | yes |
Rock rubble | -15 | -4 | -5 | no | no |
Sand | -15 | -4 | -5 | yes | no |
Scattered sandbags | -15 | -4 | -5 | no | no |
Slime | -25 | -8 | -15 | yes | yes |
Vomit | -40 | -12 | -15 | yes | yes |