Difference between revisions of "Smokepop pack"

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The smoke reduces hit chance by 70%, for any projectile that paths through smoke.
 
The smoke reduces hit chance by 70%, for any projectile that paths through smoke.
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== Stats ==
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On explosion, the smokepop belt covers an area with smoke. The radius depends on the quality of the belt.
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{| {{STDT| c_12 text-center}}
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!Quality
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!Awful
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!Shoddy
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!Poor
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!Normal
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!Good
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!Superior
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!Excellent
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!Masterwork
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!Legendary
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|-
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!Explosion radius (tiles)
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|3.0
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|3.3
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|3.6
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|4.0
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|4.2
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|4.5
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|4.7
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|4.9
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|5.0
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|}
  
 
== Usage ==
 
== Usage ==

Revision as of 13:20, 30 May 2017

Template:UC

A single-use defensive device that releases a cloud of smoke if the wearer is hit by a projectile.

The smoke reduces hit chance by 70%, for any projectile that paths through smoke.

Stats

On explosion, the smokepop belt covers an area with smoke. The radius depends on the quality of the belt.

Quality Awful Shoddy Poor Normal Good Superior Excellent Masterwork Legendary
Explosion radius (tiles) 3.0 3.3 3.6 4.0 4.2 4.5 4.7 4.9 5.0

Usage

It's best used by your workers. The smoke makes it much harder for enemies to hit, allowing your vulnerable colonists to run.

It works OK with melee colonists, with the smoke giving melee colonists the chance to move in, though you will want to equip the shield belt instead, which isn't one-use and gives more solid protection.

Ranged colonists pair terribly with this as smoke reduces their accuracy as well. It should only be used as a last-line defense to cover a retreat.