Difference between revisions of "Skilltrainer"
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− | {{Info|This device is used by a colonist to raise one particular [[Skills|skill]] by giving 50000 base experience. This is multiplied by the colonist's passion bonus, giving 33%/100%/150% XP. The skill it will upgrade is listed as a prefix, | + | {{Info|This device is used by a colonist to raise one particular [[Skills|skill]] by giving 50000 base experience. This is multiplied by the colonist's passion bonus, giving 33%/100%/150% XP. The skill it will upgrade is listed as a prefix, e.g. Melee Neurotrainer. It will have no effect on a colonist that is incapable of that skill. A skill upgraded above level 10 is still subject to decay. |
Neurotrainers aren't installed via operations like bionics are. To use the device, select a colonist, right-click the neurotrainer, then click 'Use neurotrainer'. It is consumed upon use. | Neurotrainers aren't installed via operations like bionics are. To use the device, select a colonist, right-click the neurotrainer, then click 'Use neurotrainer'. It is consumed upon use. |
Revision as of 15:32, 14 August 2017
Skilltrainer
A one-use super-dose of mechanites which trains a specific skill.
The dose is administered through the orbit of the eye. Once released into the brain, the mechanites quickly improve the subject's skills in a specific area, transmuting themselves into neural tissue as needed.
- Type
- Exotic Item
- Stack Limit
- 1
Base Stats
Stat Modifiers
This device is used by a colonist to raise one particular skill by giving 50000 base experience. This is multiplied by the colonist's passion bonus, giving 33%/100%/150% XP. The skill it will upgrade is listed as a prefix, e.g. Melee Neurotrainer. It will have no effect on a colonist that is incapable of that skill. A skill upgraded above level 10 is still subject to decay.
Neurotrainers aren't installed via operations like bionics are. To use the device, select a colonist, right-click the neurotrainer, then click 'Use neurotrainer'. It is consumed upon use.
The daily max learning and "too smart" traits do not affect experience gain and the neutrotrainer will not count against daily XP gain.
Obtaining
They can be bought from traders. Occasionally, they can also be found in item stashes.