Difference between revisions of "User:PigeonGuru/Sandbox"

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C:\Users\%username%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves
 
C:\Users\%username%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves
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 +
=== Melee ===
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The melee skill determines a characters' chance to land a hit in melee.
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 +
The table below shows post-processed shooting accuracy per tile of distance for each skill level and trait combination, assuming the pawn is healthy:
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 +
{| {{STDT| c_12 text-center}}
 +
!Skill Level
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!Standard
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!Brawler
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!Skill Level
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!Standard
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!Brawler
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|-
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!0
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|89%
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|89%
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! -
 +
| -
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| -
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|-
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!1
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|91%
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|91.5%
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!11
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|97.25%
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|97.938%
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|-
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!2
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|93%
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|93.25%
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!12
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|97.5%
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|98.167%
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|-
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!3
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|93.5%
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|93.875%
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!13
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|97.75%
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|98.375%
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|-
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!4
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|94%
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|94.5%
 +
!14
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|98%
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|98.583%
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|-
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!5
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|94.5%
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|95.125%
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!15
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|98.167%
 +
|98.791%
 +
|-
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!6
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|95%
 +
|95.75%
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!16
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|98.333%
 +
|99%
 +
|-
 +
!7
 +
|95.5%
 +
|96.375%
 +
!17
 +
|98.5%
 +
|99.156%
 +
|-
 +
!8
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|96%
 +
|97%
 +
!18
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|98.666%
 +
|99.281%
 +
|-
 +
!9
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|96.5%
 +
|97.313%
 +
!19
 +
|98.833%
 +
|99.194%
 +
|-
 +
!10
 +
|97%
 +
|97.625%
 +
!20
 +
|99%
 +
|99.438%
 +
|}

Revision as of 04:02, 11 June 2017

template

http://rimworldwiki.com/index.php?title=Template:Nav/weapons

save file

C:\Users\%username%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves

Melee

The melee skill determines a characters' chance to land a hit in melee.

The table below shows post-processed shooting accuracy per tile of distance for each skill level and trait combination, assuming the pawn is healthy:

Skill Level Standard Brawler Skill Level Standard Brawler
0 89% 89% - - -
1 91% 91.5% 11 97.25% 97.938%
2 93% 93.25% 12 97.5% 98.167%
3 93.5% 93.875% 13 97.75% 98.375%
4 94% 94.5% 14 98% 98.583%
5 94.5% 95.125% 15 98.167% 98.791%
6 95% 95.75% 16 98.333% 99%
7 95.5% 96.375% 17 98.5% 99.156%
8 96% 97% 18 98.666% 99.281%
9 96.5% 97.313% 19 98.833% 99.194%
10 97% 97.625% 20 99% 99.438%