Difference between revisions of "Artifact"
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Revision as of 20:40, 27 May 2020
An ancient targeting apparatus for an orbital bombardment system. This unit designates a target and transmits the coordinates to a network of satellites, which then bombard the target area with kinetic impactors. This unit has been reprogrammed to accept unauthorized users, but once it is used, the network will detect the incursion and cut off the link permanently.
An ancient military targeting device. It signals an orbital platform to drop a mechanoid combat cluster at the targeted point. The cluster may include any mixture of mechanoids and mech defense structures.
Though they may have once had some allegiance to the ancient army that created this unit, any mechs dropped now will indiscriminately attack any human they see - including the one that summoned them.
The unit only contains one usage code, so it can only be used once.
An ancient targeting unit for a network of power-collection satellites. Once aimed at a target, it directs ancient satellites to begin beaming power down in a massive column of electromagnetic energy. This power can safely be collected in a giant absorption dish. Since you have no absorption dish, you'll be aiming it at enemies, at which point the power column will turn the area into a thousand-degree inferno. This will last until the satellites detect the unsafe targeting, shut themselves down, and permanently deactivate the targeter.
A one-use broad-wave psychic effector. The psychic pulse fills lower minds with terrifying imagery, driving all animals in the region into a manhunting rage. Animals currently under your control will not be affected.
A psychic animal pulser is a single-use artifact, which can be used to drive all wild animals on the map into a manhunter rage, attacking every human or mechanoid they see, regardless of faction.
A limited-use psychic effector. It overwhelms the target's mind with terrifying perceptual distortions, driving him into a berserk state. There is a risk of brain damage. It has a long range, but requires line of sight.
A psychic insanity lance is a two-use artifact that can be equipped by pawns in the Utility slot and manually activated to cause a target to go berserk.
A limited-use psychic effector. It shocks the target's mind with chaotic images, blocking coherent perception and dropping him into a state of psychic shock. There is a risk of brain damage. It has a long range, but requires line of sight.
A psychic shock lance is a two-use artifact that can be equipped by pawns in the Utility slot and manually activated to inflict psychic shock on a target, rendering them unconscious.
A one-use broad-wave psychic effector. The psychic pulse induces self-satisfying perceptual distortions, giving a temporary mood boost to everyone in the region.
A psychic sooth pulser is a single-use artifact which gives a "Strange feeling" thought with a +15 mood buff and 24 hour duration to every colonist on the map when activated.
An ancient control unit for a network of weather-control satellites. This device has had certain failsafes bypassed; it is capable of causing a massive air current disturbance, which will generate a tornado at a chosen location. The weather network will detect this unauthorized intrusion and lock out the device after use, but the tornado will be left to spend its energy normally.