Difference between revisions of "Orbital trade beacon"
Line 3: | Line 3: | ||
|name = Orbital trade beacon | |name = Orbital trade beacon | ||
|image = Drop Beacon.png|Orbital trade beacon | |image = Drop Beacon.png|Orbital trade beacon | ||
− | | | + | |description = Required for orbital trading. |
|type = Misc{{!}}Miscellaneous | |type = Misc{{!}}Miscellaneous | ||
|type2 = Trade | |type2 = Trade |
Revision as of 05:05, 28 June 2017
Orbital trade beacon
Required for orbital trading.
Base Stats
- Type
- Miscellaneous – Trade
- HP
- 75
Building
- Size
- 1
- Placeable
- Yes
- Cover Effectiveness
- 15%
- Power
- - 40 W
Required for orbital trading and requesting caravans. To initiate the trade a ship must be in range, which a colonist can communicate with using the Comms Console. All silver and tradeable items within range of a beacon will then be available for trade. Although its "orbital" name suggests otherwise, you need enough silver near a beacon to request a trade caravan.
Trade beacons will work under a roof. Solid walls and separate rooms will break the area of influence of a trade beacon. Putting a trade beacon inside a large room (with adequate roof support columns) works fine. Items purchased from a trader will be dropped within range of a beacon if unroofed, otherwise they will be dropped as close to the beacon as possible.