Difference between revisions of "Development mode"
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[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]] | [[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]] | ||
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Development mode is a feature that serves both as a debugging tool for developers and as a cheat menu for most other players. | Development mode is a feature that serves both as a debugging tool for developers and as a cheat menu for most other players. | ||
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=== Debug log === | === Debug log === | ||
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An output log for debugging. Shows errors if they occur, as well as debug outputs. | An output log for debugging. Shows errors if they occur, as well as debug outputs. | ||
=== Package editor === | === Package editor === | ||
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Allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles. | Allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles. | ||
=== View settings === | === View settings === | ||
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Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility. | Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility. | ||
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=== Debug actions menu === | === Debug actions menu === | ||
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Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, there are all done through this menu. | Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, there are all done through this menu. | ||
=== Debug logging menu === | === Debug logging menu === | ||
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Where some debugging information can be found, like crop economy, item nutrition, and such. | Where some debugging information can be found, like crop economy, item nutrition, and such. | ||
=== Inspector === | === Inspector === | ||
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Lets you see what's happening in the game. | Lets you see what's happening in the game. | ||
=== God mode === | === God mode === | ||
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Toggles god mode. While active you can build structures instantly at no price and research. | Toggles god mode. While active you can build structures instantly at no price and research. | ||
=== Autopause === | === Autopause === | ||
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Toggles autopause when an error is logged. | Toggles autopause when an error is logged. |
Revision as of 19:54, 2 January 2018
Development mode is a feature that serves both as a debugging tool for developers and as a cheat menu for most other players.
When active, it is seen as an additional menu on the top of the screen.
Features
Debug log
An output log for debugging. Shows errors if they occur, as well as debug outputs.
Package editor
Allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.
View settings
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.
It also allows some debug settings, for example unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, there are all done through this menu.
Where some debugging information can be found, like crop economy, item nutrition, and such.
Inspector
Lets you see what's happening in the game.
God mode
Toggles god mode. While active you can build structures instantly at no price and research.
Autopause
Toggles autopause when an error is logged.