Difference between revisions of "Chemfuel powered generator"
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− | {{ | + | {{info|A '''chemfuel powered generator''' is a structure which provides power by burning [[chemfuel]]. Unlike the varying power production of [[solar generator]]s and [[wind turbine]]s, chemfuel powered generators produce a constant supply of power so long as they are not allowed to run out of fuel. This greatly reduces your base's need for [[battery|batteries]], but will eat into your chemfuel reserves over time, and will add additional workload for your [[hauling|haulers]] to take care of. If you are playing on a map with wild [[boomalope]] herds you can tame, or if you've completed the [[research]] necessary to build a [[refinery]], building chemfuel powered generators is a viable method for producing electricity without having to worry about weather effects or eclipses. |
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− | + | A fully-fueled chemfuel powered generator can hold 25 chemfuel, and will provide power for roughly 6 days and 6 hours before running out. A single boomalope, milked every two days, can easily provide enough fuel to keep two generators running. Chemfuel powered generators produce heat as a by-product, although not as much as a [[campfire]] or [[heater]]. They are also very [[beauty|unattractive]], making them a poor choice for your bedroom-heating needs. | |
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+ | ===Obtaining=== | ||
+ | Chemfuel powered generators can be constructed after you have completed [[research]] into Electricity. Only Lost Tribe scenarios do not give you this technology for free at the start of the game. | ||
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+ | ==History== | ||
+ | Chemfuel powered generators were added in Beta 18.}} | ||
{{nav|power|wide}} | {{nav|power|wide}} | ||
[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Power]] | [[Category:Power]] |
Revision as of 04:32, 6 December 2017
Chemfuel powered generator
Produces electricity by consuming chemfuel.
Base Stats
Building
- Size
- 2
- Placeable
- Yes
- Power
- + 1000 W
A chemfuel powered generator is a structure which provides power by burning chemfuel. Unlike the varying power production of solar generators and wind turbines, chemfuel powered generators produce a constant supply of power so long as they are not allowed to run out of fuel. This greatly reduces your base's need for batteries, but will eat into your chemfuel reserves over time, and will add additional workload for your haulers to take care of. If you are playing on a map with wild boomalope herds you can tame, or if you've completed the research necessary to build a refinery, building chemfuel powered generators is a viable method for producing electricity without having to worry about weather effects or eclipses.
A fully-fueled chemfuel powered generator can hold 25 chemfuel, and will provide power for roughly 6 days and 6 hours before running out. A single boomalope, milked every two days, can easily provide enough fuel to keep two generators running. Chemfuel powered generators produce heat as a by-product, although not as much as a campfire or heater. They are also very unattractive, making them a poor choice for your bedroom-heating needs.
Obtaining
Chemfuel powered generators can be constructed after you have completed research into Electricity. Only Lost Tribe scenarios do not give you this technology for free at the start of the game.
History
Chemfuel powered generators were added in Beta 18.