Difference between revisions of "Herbal medicine"
PigeonGuru (talk | contribs) |
(Updated skill requirements to craft into medicine.) |
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Under most circumstances it is not practical to use herbal medicine for surgery, as a 60% medical potency means surgery has a greater chance to fail, unless when using your most enhanced doctors. | Under most circumstances it is not practical to use herbal medicine for surgery, as a 60% medical potency means surgery has a greater chance to fail, unless when using your most enhanced doctors. | ||
− | Herbal medicine can be used to make medicine when combined with [[cloth]] and [[neutroamine]] at a [[drug lab]], which requires somebody who has at least 4 | + | Herbal medicine can be used to make medicine when combined with [[cloth]] and [[neutroamine]] at a [[drug lab]], which requires somebody who has at least 4 intellectual and 4 crafting in order to do. |
== Version history == | == Version history == | ||
In Beta 19/1.0 it now has a limit to maximum tend quality. | In Beta 19/1.0 it now has a limit to maximum tend quality. |
Revision as of 12:09, 7 May 2019
Herbal medicine
A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing.
- Type
- Medical Item – Medicine
- Stack Limit
- 25
Base Stats
- Days To Start Rot
- 150
- Deterioration Rate
- 6
- Flammability
- 1.3
- Market Value
- 10
- Mass
- 0.35
- Max Hit Points
- 60
- Medical Potency
- 0.6 ... further results
Stat Modifiers
Herbal medicine is an organic medicine used in doctoring to improve the results of medical treatment over not using medicine at all, but is significantly less effective than medicine and glitterworld medicine. In addition, herbal medicine will spoil if not frozen.
Herbal medicine can either be harvested from healroot or purchased from neolithic traders.
Usage
Herbal medicine is a cost-efficient choice for treating injuries or minor illness, where its maximun tend quality of 70% will suffice. If a sick colonist's immunity is sufficiently far ahead of the disease progress, herbal medicine can be used in place of better medicine.
Under most circumstances it is not practical to use herbal medicine for surgery, as a 60% medical potency means surgery has a greater chance to fail, unless when using your most enhanced doctors.
Herbal medicine can be used to make medicine when combined with cloth and neutroamine at a drug lab, which requires somebody who has at least 4 intellectual and 4 crafting in order to do.
Version history
In Beta 19/1.0 it now has a limit to maximum tend quality.