Difference between revisions of "Pain"
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<includeonly>:''Main Article: [[Pain]]''</includeonly> | <includeonly>:''Main Article: [[Pain]]''</includeonly> | ||
− | Most biological creatures including [[colonist]]s, [[raider]]s, and [[animals]] feel pain caused by [[Injury|injuries]]. A pawn's pain level ranges from 0% to 100% and is displayed on their Health tab's Overview. Pain levels are None, Little, Moderate, Severe, and Extreme. Even a little pain causes unhappy [[ | + | Most biological creatures including [[colonist]]s, [[raider]]s, and [[animals]] feel pain caused by [[Injury|injuries]]. A pawn's pain level ranges from 0% to 100% and is displayed on their Health tab's Overview. Pain levels are None, Little, Moderate, Severe, and Extreme. Even a little pain causes unhappy [[Thoughts list|thoughts]]. Once pain passes 10%, it'll start to have an effect on consciousness. If a pawn's pain level meets or exceeds their [[Pain Shock Threshold]] they'll go into [[Injury#Shock|shock]], unable to move. Pawns with the Wimp [[traits|trait]] will be incapacitated with only minor pain of 20%. |
Most pain is temporary, but [[Injury#Scarring|scars]] and certain [[disease]]s can cause long-term pain. A [[painstopper]] implant will get rid of all a colonist's pain and negate any pain-related mood penalties. Note that colonists with the Masochist trait get a mood ''bonus'' from pain instead of a penalty, so it's usually better to leave them alone. | Most pain is temporary, but [[Injury#Scarring|scars]] and certain [[disease]]s can cause long-term pain. A [[painstopper]] implant will get rid of all a colonist's pain and negate any pain-related mood penalties. Note that colonists with the Masochist trait get a mood ''bonus'' from pain instead of a penalty, so it's usually better to leave them alone. | ||
− | + | ==Formula== | |
Pain follows a somewhat complex formula: | Pain follows a somewhat complex formula: | ||
Revision as of 01:58, 5 July 2019
Pain is a pawn capacity: How much pain a person feels.
Most biological creatures including colonists, raiders, and animals feel pain caused by injuries. A pawn's pain level ranges from 0% to 100% and is displayed on their Health tab's Overview. Pain levels are None, Little, Moderate, Severe, and Extreme. Even a little pain causes unhappy thoughts. Once pain passes 10%, it'll start to have an effect on consciousness. If a pawn's pain level meets or exceeds their Pain Shock Threshold they'll go into shock, unable to move. Pawns with the Wimp trait will be incapacitated with only minor pain of 20%.
Most pain is temporary, but scars and certain diseases can cause long-term pain. A painstopper implant will get rid of all a colonist's pain and negate any pain-related mood penalties. Note that colonists with the Masochist trait get a mood bonus from pain instead of a penalty, so it's usually better to leave them alone.
Formula
Pain follows a somewhat complex formula:
Pain = Number of Injuries ÷ [80.0 × Max Pain Level Multiplier[1] × Health Scale[2] + Extra Pain ÷ (80.0 × Max Pain Level Multiplier)]
Extra pain is determined by individual injuries:
Extra Pain = Injury Damage × Injury Pain Value
- 50 crush damage would do 50 damage × 1.25 crush pain = 62.5 extra pain
- 50 burn damage would do 50 damage × 1.875 burn pain = 93.75 extra pain