Difference between revisions of "Patchleather"
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{{Info|'''Patchleather''' is produced by mixing different types of leather.}} | {{Info|'''Patchleather''' is produced by mixing different types of leather.}} | ||
− | Patchleather can be produced at a [[electric tailoring bench | + | Patchleather can be produced at a [[electric tailoring bench|tailoring bench]]. Inputting 50 units of any other types of leather (except human leather) will output 50 units of patchleather. |
The main advantages of patchleather are that it's cheap and easy to produce in bulk. It's a good material for furniture like animal beds or armchairs. Making patchleather can also be convenient to clean up storage zones of small quantities of leftover bits of leather. | The main advantages of patchleather are that it's cheap and easy to produce in bulk. It's a good material for furniture like animal beds or armchairs. Making patchleather can also be convenient to clean up storage zones of small quantities of leftover bits of leather. | ||
The main disadvantages of the patchleather are its bad stats and low hitpoints. | The main disadvantages of the patchleather are its bad stats and low hitpoints. |
Revision as of 01:59, 5 July 2019
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Patchleather
A weak textile created by cutting up and sewing together various types of leathers. Regardless of what kind of leather is used to create it, patchleather's irregular seams make it less tough and less insulating than any intact leather.
Base Stats
Stat Modifiers
Patchleather is produced by mixing different types of leather.
Patchleather can be produced at a tailoring bench. Inputting 50 units of any other types of leather (except human leather) will output 50 units of patchleather.
The main advantages of patchleather are that it's cheap and easy to produce in bulk. It's a good material for furniture like animal beds or armchairs. Making patchleather can also be convenient to clean up storage zones of small quantities of leftover bits of leather.
The main disadvantages of the patchleather are its bad stats and low hitpoints.