Difference between revisions of "Deterioration"

From RimWorld Wiki
Jump to navigation Jump to search
m (clean up, typos fixed: , → ,)
m (Grammar, spelling, or punctuation.)
Line 1: Line 1:
'''Deterioration''' is the gradual loss of the hit points of certain items. An item is anything that can be hauled by a colonist. Deterioration is akin to an item taking damage from projectiles, explosions, or fire since they all affect the same hit points stat. Affected items include [[clothing]], [[armor]], [[weapons]], and most [[resources]]. Deterioration is applied to an item that is not placed in a safe place. Outdoor area, water, sea, swamp will trigger the deterioration.  
+
'''Deterioration''' is the gradual loss of the hit points of certain items. An item is anything that can be hauled by a colonist. Deterioration is akin to an item taking damage from projectiles, explosions, or fire since they all affect the same hit points stat. Affected items include [[clothing]], [[armor]], [[weapons]], and most [[resources]]. Deterioration is applied to an item that is not placed in a safe place. Outdoor area, water, sea, the swamp will trigger the deterioration.  
  
A [[shelf]] provides protection for any item. Mountains have an indestructible roof making them well-suited to protect perishable items. But be careful when you re-constructing the walls, If the roof collapses, everything underneath will be buried.
+
A [[shelf]] protects any item. Mountains have an indestructible roof making them well-suited to protect perishable items. But be careful when you re-constructing the walls; if the roof collapses, everything underneath will be buried.
  
When an item's hit points reaches 0 it is destroyed.
+
When an item's hit points reach 0, it is destroyed.
  
 
<br>
 
<br>
 
''Special notes:''
 
''Special notes:''
  
* Deterioration is also applied to apparel (armor and clothing) when worn. A colonist wearing any apparel with hit points 50% or below will get the -3 thought "Ratty Apparel". If any items fall below 25% the thought will worsen to a -5 "Tattered Apparel".
+
* Deterioration is also applied to apparel (armor and clothing) when worn. A colonist wearing any apparel with hit points 50% or below will get the -3 thought "Ratty Apparel." If any items fall below 25%, the thought will worsen to a -5 "Tattered Apparel."
  
 
* A colonist does not, however, receive negative thoughts for using deteriorated weapons.
 
* A colonist does not, however, receive negative thoughts for using deteriorated weapons.
Line 18: Line 18:
 
* Equipped weapons do not deteriorate.
 
* Equipped weapons do not deteriorate.
  
* As an item loses hit points it also loses it's [[Market Value|market value]] very quickly.  
+
* As an item loses hit points, it also loses its [[Market Value|market value]] very quickly.  
  
 
* A finished product is not influenced in any way by the deterioration of its ingredients.
 
* A finished product is not influenced in any way by the deterioration of its ingredients.
Line 25: Line 25:
  
 
==Deterioration Rate==
 
==Deterioration Rate==
An item's [[Deterioration Rate|deterioration rate]] specifies how many hit points are lost per day. Depending on the type of item it ranges from 0.25/d to 10.0/d. This stat is listed in an item's information tab. If this stat is not listed, or listed as '0.00/d', then the item will not deteriorate. Rain greatly affects deterioration rate. For items with the [[quality]] stat, a high quality item will have a lower deterioration rate than a poor quality item.
+
An item's [[Deterioration Rate|deterioration rate]] specifies how many hit points are lost per day. Depending on the type of item, it ranges from 0.25/d to 10.0/d. This stat is listed in an item's information tab. If this stat is not listed or listed as '0.00/d', then the item will not deteriorate. Rain greatly affects the deterioration rate. For items with the [[quality]] stat, a high-quality item will have a lower deterioration rate than a poor quality item.
  
 
==Immunity==
 
==Immunity==

Revision as of 10:25, 25 December 2020

Deterioration is the gradual loss of the hit points of certain items. An item is anything that can be hauled by a colonist. Deterioration is akin to an item taking damage from projectiles, explosions, or fire since they all affect the same hit points stat. Affected items include clothing, armor, weapons, and most resources. Deterioration is applied to an item that is not placed in a safe place. Outdoor area, water, sea, the swamp will trigger the deterioration.

A shelf protects any item. Mountains have an indestructible roof making them well-suited to protect perishable items. But be careful when you re-constructing the walls; if the roof collapses, everything underneath will be buried.

When an item's hit points reach 0, it is destroyed.


Special notes:

  • Deterioration is also applied to apparel (armor and clothing) when worn. A colonist wearing any apparel with hit points 50% or below will get the -3 thought "Ratty Apparel." If any items fall below 25%, the thought will worsen to a -5 "Tattered Apparel."
  • A colonist does not, however, receive negative thoughts for using deteriorated weapons.
  • Artillery shells that deteriorate to 0 hit points will explode.
  • Raw food deteriorates in addition to still being prone to spoilage.
  • Equipped weapons do not deteriorate.
  • As an item loses hit points, it also loses its market value very quickly.
  • A finished product is not influenced in any way by the deterioration of its ingredients.
  • In the past, deterioration lowered the effectiveness of weapons and armors, but that is no longer the case.

Deterioration Rate

An item's deterioration rate specifies how many hit points are lost per day. Depending on the type of item, it ranges from 0.25/d to 10.0/d. This stat is listed in an item's information tab. If this stat is not listed or listed as '0.00/d', then the item will not deteriorate. Rain greatly affects the deterioration rate. For items with the quality stat, a high-quality item will have a lower deterioration rate than a poor quality item.

Immunity

Metal and stone are immune to deterioration. However, items crafted from these materials do not carry over that immunity.
Other immune items: