Difference between revisions of "Talk:Research"
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As the name on the subject header, Also, should there be an example of all current ingame tech levels? AFAIK it's Glitterworld>Mechanoid>Ultra>Spacer>industrial>Medieval>Neolithic | As the name on the subject header, Also, should there be an example of all current ingame tech levels? AFAIK it's Glitterworld>Mechanoid>Ultra>Spacer>industrial>Medieval>Neolithic | ||
+ | [[User:Zflocco|Zflocco]] ([[User talk:Zflocco|talk]]) |
Latest revision as of 01:26, 28 February 2020
There will most probably be many more projects to undertake in the future, we might want to cram the projects into a table at that time. I would suggest, well in advance, that the table should include the aproximate research time in comparison to skill level. This is just a friendly heads up for the times to come. -- "Ceterum censeo stultus esse delendam" - Jones-250 • Comm 09:29, 18 November 2013 (EST)
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Updated researches to V1.0. Could need some help with the Base cost, Industrial start cost, Tribal start cost - unsure if this feature still exists. --Keks (talk) 19:56, 5 November 2018 (UTC)
Tech Level[edit]
I'm trying to figure out how to increase my tech level from neolithic. --Cotton868 (talk)
- You can't increase your tech level in vanilla gameplay. For that, you will need mods. PigeonGuru, Strategist ( talk | contribs | assist ) 01:10, 1 August 2019 (UTC)
Royalty DLC specific research Tab?[edit]
As the name on the subject header, Also, should there be an example of all current ingame tech levels? AFAIK it's Glitterworld>Mechanoid>Ultra>Spacer>industrial>Medieval>Neolithic Zflocco (talk)