Difference between revisions of "Psycasts"

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(Creating page - very rough atm)
 
(Table will current psycasts, incomplete)
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{| class="wikitable"
+
{| class="wikitable sortable"
 
|-
 
|-
! Name !! Level (Title) !! Description !! Effects
+
! Name !! Level (Title) !! Description !! Effects !! Entropy Gain !! Casting Time !! Duration !! Range
 
|-
 
|-
| Painblock || 1 (Yeoman) || Block pain pathways in the target's brain for a short time. This can allow a person to move and act even with grevious injuries which would normally incapacitate them || ''Psychically-induced pain insensitivity.''  
+
| '''Painblock''' || 1 (Yeoman) || Block pain pathways in the target's brain for a short time. This can allow a person to move and act even with grievous injuries which would normally incapacitate them || ''Psychically-induced pain insensitivity.''  
* Target Pain Factor  
+
* Target Pain Factor x10%
* 10% * Casting Time: 0.25s  
+
|| 10
* Effect duration: 30s
+
|| 0.25s  
 +
|| 30s
 +
|| Target
 
|-
 
|-
| Example || Example || Example
+
| '''Stun''' || 1 (Yeoman) || Momentarily disrupt motor function in target's [sic] brain, preventing any movement. ||
 +
''Psychically-induced.''
 +
* Effect
 +
|| 12
 +
|| 0.25s
 +
|| 3s
 +
|| Target
 
|-
 
|-
| Example || Example || Example
+
| '''Burden''' || 1 (Yeoman)|| Example || ''Psychically-induced difficulty in locomotion''
 +
* Effect
 +
|| 8
 +
|| 0.25s
 +
|| 30s
 +
|| Target
 +
*
 +
|-
 +
| '''Entropy Link''' || 2 (Esquire) || Form a psychic link between caster and target, so that gain and loss of psychic entropy is shared between both equally. The link lasts for some time, but will break if the the two move far apart. || ''Psychically-induced.''
 +
* Effect
 +
|| 10
 +
|| 1s
 +
|| 60s
 +
|| Target
 +
|-
 +
| '''Blinding Pulse''' || 2 (Esquire) || ? || ''Psychically-induced.''
 +
* Effect
 +
|| 20
 +
|| 1s
 +
|| 30s
 +
|| 5 tiles
 +
|-
 +
| '''Beckon''' || 3 (Knight/Dame) || ? || ''Psychically-induced.''
 +
* Effect
 +
|| 20
 +
|| 0.25s
 +
|| 10s
 +
|| Target
 +
|-
 +
| '''Chaos Skip''' || 3 (Knight/Dame) || ? || ''Psychically-induced.''
 +
* Effect
 +
|| 18
 +
|| 0.25s
 +
|| ''Instantaneous''
 +
|| Target
 +
|-
 +
| '''Vertigo Pulse''' || 3 (Knight/Dame) || ? || ''Psychically-induced.''
 +
* Effect
 +
|| 25
 +
|| 1s
 +
|| 20s
 +
|| 5 tiles
 +
|-
 +
| '''Smokepop''' || 4 (Praetor) || ? || ''Psychically-induced.''
 +
* Effect
 +
|| 35
 +
|| 1s
 +
|| ''Instantaneous'', Smoke dissipates in 30? seconds
 +
|| ?
 +
|-
 +
| '''Skip''' || 4 (Praetor) || ? || ''Psychically-induced.''
 +
* Effect
 +
|| 25
 +
|| 0.25s
 +
|| ''Instantaneous''
 +
|| Target
 +
|-
 +
| '''Focus''' || 4 (Praetor) || ? || ''Psychically-induced.''
 +
* Effect
 +
|| 15
 +
|| 0.25s
 +
|| 60s
 +
|| Target
 +
|-
 +
| '''Wallraise''' || 4 (Praetor) || ? || ''Psychically-induced.''
 +
* Effect
 +
|| 25
 +
|| 1s
 +
|| ''Instantaneous'', Wall disappears after ? seconds
 +
|| Target
 +
|-
 +
| '''Berserk'''  || 5 (Baron/Baroness) || ? || ''Psychically-induced.''
 +
* Effect
 +
|| 35
 +
|| 0.25s
 +
|| 30s
 +
|| Target
 +
|-
 +
| '''Invisibility''' || 5 (Baron/Baroness) || ? || ''Psychically-induced invisibility. This actually affects others nearby, making their brains unable to percieve the sight of this individual, even if the eyes are unaffected.''
 +
* Effect
 +
|| 30
 +
|| 1s
 +
|| 15s
 +
|| Target
 +
|-
 +
| '''Berserk Pulse''' || 6 (Count/Countess) || ? || ''Psychically-induced.''
 +
* Effect
 +
|| 60
 +
|| 1s
 +
|| 60s
 +
|| 3 tiles
 +
|-
 +
| '''Mass Chaos Skip''' || 6 (Count/Countess) || ? || ''Psychically-induced.''
 +
* Effect
 +
|| 40
 +
|| 1s
 +
|| ''Instantaneous''
 +
|| 8 tiles
 +
|-
 +
| '''Manhunter pulse'''|| 6 (Count/Countess) || ? || ''Psychically-induced.''
 +
* Effect
 +
|| 40
 +
|| 1s
 +
|| 60s
 +
|| 30 tiles
 
|-
 
|-
| Example || Example || Example
 
 
|}
 
|}
 +
 +
[[Category: Game mechanics]]
 +
 +
[[Category: Royalty]]

Revision as of 06:42, 3 March 2020

Name Level (Title) Description Effects Entropy Gain Casting Time Duration Range
Painblock 1 (Yeoman) Block pain pathways in the target's brain for a short time. This can allow a person to move and act even with grievous injuries which would normally incapacitate them Psychically-induced pain insensitivity.
  • Target Pain Factor x10%
10 0.25s 30s Target
Stun 1 (Yeoman) Momentarily disrupt motor function in target's [sic] brain, preventing any movement.

Psychically-induced.

  • Effect
12 0.25s 3s Target
Burden 1 (Yeoman) Example Psychically-induced difficulty in locomotion
  • Effect
8 0.25s 30s Target
Entropy Link 2 (Esquire) Form a psychic link between caster and target, so that gain and loss of psychic entropy is shared between both equally. The link lasts for some time, but will break if the the two move far apart. Psychically-induced.
  • Effect
10 1s 60s Target
Blinding Pulse 2 (Esquire) ? Psychically-induced.
  • Effect
20 1s 30s 5 tiles
Beckon 3 (Knight/Dame) ? Psychically-induced.
  • Effect
20 0.25s 10s Target
Chaos Skip 3 (Knight/Dame) ? Psychically-induced.
  • Effect
18 0.25s Instantaneous Target
Vertigo Pulse 3 (Knight/Dame) ? Psychically-induced.
  • Effect
25 1s 20s 5 tiles
Smokepop 4 (Praetor) ? Psychically-induced.
  • Effect
35 1s Instantaneous, Smoke dissipates in 30? seconds ?
Skip 4 (Praetor) ? Psychically-induced.
  • Effect
25 0.25s Instantaneous Target
Focus 4 (Praetor) ? Psychically-induced.
  • Effect
15 0.25s 60s Target
Wallraise 4 (Praetor) ? Psychically-induced.
  • Effect
25 1s Instantaneous, Wall disappears after ? seconds Target
Berserk 5 (Baron/Baroness) ? Psychically-induced.
  • Effect
35 0.25s 30s Target
Invisibility 5 (Baron/Baroness) ? Psychically-induced invisibility. This actually affects others nearby, making their brains unable to percieve the sight of this individual, even if the eyes are unaffected.
  • Effect
30 1s 15s Target
Berserk Pulse 6 (Count/Countess) ? Psychically-induced.
  • Effect
60 1s 60s 3 tiles
Mass Chaos Skip 6 (Count/Countess) ? Psychically-induced.
  • Effect
40 1s Instantaneous 8 tiles
Manhunter pulse 6 (Count/Countess) ? Psychically-induced.
  • Effect
40 1s 60s 30 tiles