Difference between revisions of "Structures"
(→Door: Add power consumption) |
(To follow on Template:Structure modifications: getting rid of "%", "Metal", and using proper characteristic for "Power needed") |
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Line 35: | Line 35: | ||
| imagewidth = 96 | | imagewidth = 96 | ||
| size = 1x1 | | size = 1x1 | ||
− | | cost = 3 | + | | cost = 3 |
− | | health = ?}} | + | | health = ''???'' |
+ | }} | ||
Sandbags can be placed to cover your structures and your colonists from gunfire.<br /> | Sandbags can be placed to cover your structures and your colonists from gunfire.<br /> | ||
It also reduces movement speed when crossed. | It also reduces movement speed when crossed. | ||
Line 45: | Line 46: | ||
| title = Metal tile | | title = Metal tile | ||
| size = 1x1 | | size = 1x1 | ||
− | | cost = 1 | + | | cost = 1 |
− | | movement = 100 | + | | movement = 100 |
+ | }} | ||
A variation of Paved tile and Concrete. | A variation of Paved tile and Concrete. | ||
{{clr}} | {{clr}} | ||
Line 54: | Line 56: | ||
| title = Paved tile | | title = Paved tile | ||
| size = 1x1 | | size = 1x1 | ||
− | | cost = 1 | + | | cost = 1 |
− | | movement = 100 | + | | movement = 100 |
+ | }} | ||
A variation of Metal tile and Concrete. | A variation of Metal tile and Concrete. | ||
{{clr}} | {{clr}} | ||
Line 63: | Line 66: | ||
| title = Concrete | | title = Concrete | ||
| size = 1x1 | | size = 1x1 | ||
− | | cost = 1 | + | | cost = 1 |
− | | movement = 100 | + | | movement = 100 |
+ | }} | ||
A variation of Metal tile and Paved tile. | A variation of Metal tile and Paved tile. | ||
{{clr}} | {{clr}} | ||
Line 72: | Line 76: | ||
| title = Smooth stone | | title = Smooth stone | ||
| size = 1x1 | | size = 1x1 | ||
− | | cost = 0 | + | | cost = 0 |
− | | movement = 100 | + | | movement = 100 |
− | | note = Requires Rough stone to build on}} | + | | note = Requires Rough stone to build on |
+ | }} | ||
This flooring does not require any metal to be constructed, but it needs to be placed on rough stone and takes a greater amount of time to be completed than artificial flooring above. | This flooring does not require any metal to be constructed, but it needs to be placed on rough stone and takes a greater amount of time to be completed than artificial flooring above. | ||
{{clr}} | {{clr}} | ||
Line 84: | Line 89: | ||
| imagewidth = 96 | | imagewidth = 96 | ||
| size = 1x1 | | size = 1x1 | ||
− | | cost = 3 | + | | cost = 3 |
| health = 400 | | health = 400 | ||
− | | | + | | power = ''?'' |
− | + | }} | |
Walls are used to prevent movement and/or to enclose space, adding automatically roofs over such enclosed space. | Walls are used to prevent movement and/or to enclose space, adding automatically roofs over such enclosed space. | ||
<br /> | <br /> | ||
Line 99: | Line 104: | ||
| imagewidth = 32 | | imagewidth = 32 | ||
| size = 1x1 | | size = 1x1 | ||
− | | cost = 25 | + | | cost = 25 |
| health = 150 | | health = 150 | ||
− | | | + | | power = 25 |
+ | }} | ||
A door allows colonists passage through walls or dug rock. | A door allows colonists passage through walls or dug rock. | ||
<br /> | <br /> | ||
Line 111: | Line 117: | ||
| title = Power Conduit | | title = Power Conduit | ||
| size = 1x1 | | size = 1x1 | ||
− | | cost = 1 | + | | cost = 1 |
− | | health = ? | + | | health = ''???'' |
− | | note = Conducts power (5 tiles)}} | + | | note = Conducts power (5 tiles) |
+ | }} | ||
A power conduit distributes [[power]] between generator and appliances. | A power conduit distributes [[power]] between generator and appliances. | ||
<br /> | <br /> | ||
Line 125: | Line 132: | ||
| imagewidth = 32 | | imagewidth = 32 | ||
| size = 1x1 | | size = 1x1 | ||
− | | cost = 5 | + | | cost = 5 |
− | | health = ? | + | | health = ''???'' |
− | | | + | | power = 150 |
+ | }} | ||
A standing lamp lights a round surface with a radius 5 around it when it's [[power]]ed. | A standing lamp lights a round surface with a radius 5 around it when it's [[power]]ed. | ||
<br /> | <br /> | ||
Line 139: | Line 147: | ||
| imagewidth = 32 | | imagewidth = 32 | ||
| size = 1x1 | | size = 1x1 | ||
− | | cost = 20 | + | | cost = 20 |
| health = 50 | | health = 50 | ||
− | | | + | | power = 800 |
+ | }} | ||
A sun lamp is required to grow foods indoors on [[Buildings#Hydroponic Tables|Hydroponic Tables]]. | A sun lamp is required to grow foods indoors on [[Buildings#Hydroponic Tables|Hydroponic Tables]]. | ||
<br /> | <br /> |
Revision as of 17:03, 16 October 2013
In RimWorld, your colonists are able to build structures from the ground up, according to the blueprints you decide.
The following structures are available:
Stockpile area
Stockpile area | |
---|---|
File:AreaStockpile.png | |
Size | 6x6 |
Your colonists will haul all resources (metal, food, etc...) to the nearest stockpile area.
(Build 203) Removing your last stockpile area can make the game crash. Template:Clr
Dumping area
Dumping area | |
---|---|
Size | 4x4 |
Your colonists will dump debris, bodies and animal corpses in dumping areas.
Each separate dumping area can be assigned to be able to receive colonists' bodies, strangers' bodies and animal corpses or not.
Each placed debris/body/corpse takes one space, limiting the amount of available dumping spaces to 16 per dumping area.
Template:Clr
Sandbags
Sandbags | |
---|---|
Size | 1x1 |
HP | ??? |
Sandbags can be placed to cover your structures and your colonists from gunfire.
It also reduces movement speed when crossed.
Template:Clr
Metal tile
Metal tile | |
---|---|
Size | 1x1 |
Movement | 100% |
A variation of Paved tile and Concrete. Template:Clr
Paved tile
Paved tile | |
---|---|
Size | 1x1 |
Movement | 100% |
A variation of Metal tile and Concrete. Template:Clr
Concrete
Concrete | |
---|---|
Size | 1x1 |
Movement | 100% |
A variation of Metal tile and Paved tile. Template:Clr
Smooth stone
Smooth stone | |
---|---|
Size | 1x1 |
Movement | 100% |
Note | Requires Rough stone to build on |
This flooring does not require any metal to be constructed, but it needs to be placed on rough stone and takes a greater amount of time to be completed than artificial flooring above. Template:Clr
Wall
Wall | |
---|---|
Size | 1x1 |
HP | 400 |
Power needed | ? W |
Walls are used to prevent movement and/or to enclose space, adding automatically roofs over such enclosed space.
Act as a power conduit if powered.
Template:Clr
Door
Door | |
---|---|
Size | 1x1 |
HP | 150 |
Power needed | 25 W |
A door allows colonists passage through walls or dug rock.
Although it still opens if not powered, colonists have to manually open it, which requires much more time to open it and to close it.
Template:Clr
Power conduit
Power Conduit | |
---|---|
Size | 1x1 |
HP | ??? |
Note | Conducts power (5 tiles) |
A power conduit distributes power between generator and appliances.
It can power appliances up to 5 squares away.
Template:Clr
Standing lamp
Standling lamp | |
---|---|
Size | 1x1 |
HP | ??? |
Power needed | 150 W |
A standing lamp lights a round surface with a radius 5 around it when it's powered.
Does not conduct power.
Template:Clr
Sun lamp
Sun lamp | |
---|---|
Size | 1x1 |
HP | 50 |
Power needed | 800 W |
A sun lamp is required to grow foods indoors on Hydroponic Tables.
Does not conduct power.
Template:Clr