Difference between revisions of "Melee Hit Chance"
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==Factors== | ==Factors== | ||
− | * [[Skills#Melee|Melee]] skill | + | * [[Skills#Melee|Melee]] skill: |
− | * [[ | + | * [[Sight]]: [[Sight Importance::12|12x]] importance—capped at [[Sight Limit::1.5|150%]] efficiency here. |
− | + | * [[Manipulation]]: [[Manipulation Importance::12|12x]] importance—capped at [[Manipulation Limit::1.5|150%]] efficiency here | |
− | |||
* [[Traits]] | * [[Traits]] | ||
** [[Traits#Brawler|Brawler]]: +75% | ** [[Traits#Brawler|Brawler]]: +75% |
Revision as of 11:22, 14 October 2020
This article is suggested to be rewritten. Reason: Outdated and not enough information on how the chance is calculated. You can help the RimWorld Wiki by improving it. |
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Melee Hit Chance is a stat: Base chance to hit a target in melee. Its minimum allowed value is 1%. Its default value is 100%.
Factors
- Melee skill:
- Sight: 12x importance—capped at 150% efficiency here.
- Manipulation: 12x importance—capped at 150% efficiency here
- Traits
- Brawler: +75%