Difference between revisions of "User:Harakoni/RangedQuality"
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− | {{#vardefine:name| {{{ 1 | | + | {{#vardefine:name| {{{ 1 | Charge rifle }}} }} |
{{#vardefine:damage| {{formatnum:{{Q|{{#var:name}}|Damage Base}}|R}}}} | {{#vardefine:damage| {{formatnum:{{Q|{{#var:name}}|Damage Base}}|R}}}} | ||
+ | {{#vardefine:range| {{formatnum:{{Q|{{#var:name}}|Range}}|R}}}} | ||
{{#vardefine:avgDPS | {{formatnum:{{Q|{{#var:name}}|Maximum DPS}}|R}}}} | {{#vardefine:avgDPS | {{formatnum:{{Q|{{#var:name}}|Maximum DPS}}|R}}}} | ||
{{#vardefine:avgAP| {{formatnum:{{Q|{{#var:name}}|ArmorPenetration}}|R}}}} | {{#vardefine:avgAP| {{formatnum:{{Q|{{#var:name}}|ArmorPenetration}}|R}}}} | ||
Line 18: | Line 19: | ||
!Accuracy<br/>(Long) | !Accuracy<br/>(Long) | ||
!{{H:title|link=no|Damage Per Second assuming all shots hit|DPS<br/>(Optimal)}} | !{{H:title|link=no|Damage Per Second assuming all shots hit|DPS<br/>(Optimal)}} | ||
− | !{{H:title|link=no|DPS x Accuracy at Touch Range assuming perfect shooter accuracy|DPS<br/>(Touch)}} | + | !{{H:title|link=no|DPS x Accuracy at Touch Range (3 tiles) assuming perfect shooter accuracy|DPS<br/>(Touch)}} |
− | !{{H:title|link=no|DPS x Accuracy at Short Range assuming perfect shooter accuracy|DPS<br/>(Short)}} | + | !{{H:title|link=no|DPS x Accuracy at Short Range (12 tiles) assuming perfect shooter accuracy|DPS<br/>(Short)}} |
− | !{{H:title|link=no|DPS x Accuracy at Medium Range assuming perfect shooter accuracy|DPS<br/>(Medium)}} | + | !{{H:title|link=no|DPS x Accuracy at Medium Range (25 tiles) assuming perfect shooter accuracy|DPS<br/>(Medium)}} |
− | !{{H:title|link=no|DPS x Accuracy at Long Range assuming perfect shooter accuracy|DPS<br/>(Long)}} | + | !{{H:title|link=no|DPS x Accuracy at Long Range (40 tiles) assuming perfect shooter accuracy|DPS<br/>(Long)}} |
! Market Value | ! Market Value | ||
|- | |- | ||
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| {{ #expr: {{#var:avgDPS|}} round 2}} | | {{ #expr: {{#var:avgDPS|}} round 2}} | ||
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | + | {{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | + | {{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | + | {{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | | + | {{!}} {{#ifexpr: {{#var:range|}} < 40 | - |{{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }}| |
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
}} | }} | ||
| {{icon|silver|{{Market Value | {{ #expr: 0.5*{{#var:value|}}}}}}}} | | {{icon|silver|{{Market Value | {{ #expr: 0.5*{{#var:value|}}}}}}}} | ||
|- | |- | ||
+ | |||
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| {{ #expr: {{#var:avgDPS|}} round 2}} | | {{ #expr: {{#var:avgDPS|}} round 2}} | ||
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | + | {{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | + | {{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | + | {{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | | + | {{!}} {{#ifexpr: {{#var:range|}} < 40 | - |{{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | |
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
}} | }} | ||
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| {{ #expr: {{#var:avgDPS|}} round 2}} | | {{ #expr: {{#var:avgDPS|}} round 2}} | ||
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | + | {{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | + | {{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | + | {{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | | + | {{!}} {{#ifexpr: {{#var:range|}} < 40 | - |{{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | |
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
}} | }} | ||
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| {{ #expr: {{#var:avgDPS|}} round 2}} | | {{ #expr: {{#var:avgDPS|}} round 2}} | ||
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | + | {{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | + | {{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | + | {{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | | + | {{!}} {{#ifexpr: {{#var:range|}} < 40 | - |{{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | |
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
}} | }} | ||
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| {{ #expr: {{#var:avgDPS|}} round 2}} | | {{ #expr: {{#var:avgDPS|}} round 2}} | ||
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | + | {{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | + | {{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | + | {{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | | + | {{!}} {{#ifexpr: {{#var:range|}} < 50 | - |{{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | |
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
}} | }} | ||
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| {{ #expr: 1.25*{{#var:avgDPS|}} round 2}} | | {{ #expr: 1.25*{{#var:avgDPS|}} round 2}} | ||
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
− | {{!}} {{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | + | {{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | + | {{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | + | {{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | | + | {{!}} {{#ifexpr: {{#var:range|}} < 40 | - |{{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | |
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
}} | }} | ||
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| {{ #expr: 1.5*{{#var:avgDPS|}} round 2}} | | {{ #expr: 1.5*{{#var:avgDPS|}} round 2}} | ||
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
− | {{!}} {{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | + | {{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | + | {{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | + | {{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | | + | {{!}} {{#ifexpr: {{#var:range|}} < 40 | - |{{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | |
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
}} | }} | ||
| {{icon|silver| {{Market Value | {{#ifexpr: {{ #expr: 5*{{#var:value|}}}} < {{ #expr: 3000+{{#var:value|}}}} | {{ #expr: 5*{{#var:value|}}}} | {{ #expr: 3000+{{#var:value|}}}}}} }}}} | | {{icon|silver| {{Market Value | {{#ifexpr: {{ #expr: 5*{{#var:value|}}}} < {{ #expr: 3000+{{#var:value|}}}} | {{ #expr: 5*{{#var:value|}}}} | {{ #expr: 3000+{{#var:value|}}}}}} }}}} | ||
|- | |- |
Revision as of 04:27, 11 October 2020
Quality | Damage | AP | Accuracy (Touch) |
Accuracy (Short) |
Accuracy (Medium) |
Accuracy (Long) |
DPS (Optimal) |
DPS (Touch) |
DPS (Short) |
DPS (Medium) |
DPS (Long) |
Market Value |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Awful Charge rifle | 15 | 35% | 44% | 51% | 44% | 36% | 13.24 | 5.83 | 6.75 | 5.83 | - | 505 |
Poor Charge rifle | 15 | 35% | 50% | 58% | 50% | 41% | 13.24 | 6.62 | 7.68 | 6.62 | - | 380 |
Normal Charge rifle | 15 | 35% | 55% | 64% | 55% | 45% | 13.24 | 7.28 | 8.47 | 7.28 | - | 380 |
Good Charge rifle | 15 | 35% | 61% | 70% | 61% | 50% | 13.24 | 8.08 | 9.27 | 8.08 | - | 475 |
Excellent Charge rifle | 15 | 35% | 66% | 77% | 66% | 54% | 13.24 | 8.74 | 10.19 | 8.74 | - | 710 |
Masterwork Charge rifle | 18.75 | 43.75% | 74% | 86% | 74% | 61% | 16.55 | 12.25 | 14.23 | 12.25 | - | 1775 |
Legendary Charge rifle | 22.5 | 52.5% | 83% | 96% | 83% | 68% | 19.86 | 16.48 | 19.07 | 16.48 | - | 4775 |