Difference between revisions of "Medical Surgery Success Chance"
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m (Harakoni moved page Surgery Success Chance to Medical Surgery Success Chance: Reflect in game name.) |
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Line 7: | Line 7: | ||
==Factors== | ==Factors== | ||
− | * [[Skill::Medicine]]: See table. | + | * [[Skill::Medicine| ]][[Skills#Medicine|Medicine]]: See table. |
* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::-|No]] max | * [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::-|No]] max | ||
* [[Sight]]: [[Sight Importance::1|100%]] importance, [[Sight Limit::1|100%]] max | * [[Sight]]: [[Sight Importance::1|100%]] importance, [[Sight Limit::1|100%]] max |
Revision as of 14:48, 5 March 2021
Medical Surgery Success Chance is a stat: The likelihood that a colonist will succeed when attempting to perform a surgery. Failures can result in simple wasted time and medicine, or catastrophic damage to the patient. Its default value is 100%.
Factors
- "Medicine" is not in the list (Animals, Construction, Mining, Shooting, Melee, Social, Cooking, Crafting, Artistic, Plants, ...) of allowed values for the "Skill" property.Medicine: See table.
- Manipulation: 100% importance, No max
- Sight: 100% importance, 100% max
Level | Success Chance |
---|---|
0 | 5% |
1 | 20% |
2 | 30% |
3 | 40% |
4 | 50% |
5 | 60% |
6 | 70% |
7 | 75% |
8 | 80% |
9 | 85% |
10 | 90% |
11 | 92% |
12 | 94% |
13 | 96% |
14 | 98% |
15 | 100% |
16 | 102% |
17 | 104% |
18 | 106% |
19 | 108% |
20 | 110% |