Difference between revisions of "Medical Surgery Success Chance"

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m (Harakoni moved page Surgery Success Chance to Medical Surgery Success Chance: Reflect in game name.)
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==Factors==
 
==Factors==
  
* [[Skill::Medicine]]: See table.
+
* [[Skill::Medicine| ]][[Skills#Medicine|Medicine]]: See table.
 
* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::-|No]] max
 
* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::-|No]] max
 
* [[Sight]]: [[Sight Importance::1|100%]] importance, [[Sight Limit::1|100%]] max
 
* [[Sight]]: [[Sight Importance::1|100%]] importance, [[Sight Limit::1|100%]] max

Revision as of 14:48, 5 March 2021

Medical Surgery Success Chance is a stat: The likelihood that a colonist will succeed when attempting to perform a surgery. Failures can result in simple wasted time and medicine, or catastrophic damage to the patient. Its default value is 100%.

Factors

  • "Medicine" is not in the list (Animals, Construction, Mining, Shooting, Melee, Social, Cooking, Crafting, Artistic, Plants, ...) of allowed values for the "Skill" property.Medicine: See table.
  • Manipulation: 100% importance, No max
  • Sight: 100% importance, 100% max
Surgery Success Chance by Skill Level
Level Success Chance
0 5%
1 20%
2 30%
3 40%
4 50%
5 60%
6 70%
7 75%
8 80%
9 85%
10 90%
11 92%
12 94%
13 96%
14 98%
15 100%
16 102%
17 104%
18 106%
19 108%
20 110%