Difference between revisions of "User:Harakoni/RangedQuality"
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| {{ #expr: 1.25*{{#var:avgDPS|}} round 2}} | | {{ #expr: 1.25*{{#var:avgDPS|}} round 2}} | ||
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
− | {{!}} {{#ifexpr: {{#var:range|}} < 0 | - |{{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | + | {{!}} {{#ifexpr: {{#var:range|}} < 0 | - |{{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accTouch|}} round 0}}}}/100*1.25*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | + | {{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accShort|}} round 0}}}}/100*1.25*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | + | {{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accMedium|}} round 0}}}}/100*1.25*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | | + | {{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accLong|}} round 0}}}}/100*1.25*{{#var:avgDPS }} round 2}} }} | |
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
}} | }} | ||
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| {{ #expr: 1.5*{{#var:avgDPS|}} round 2}} | | {{ #expr: 1.5*{{#var:avgDPS|}} round 2}} | ||
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
− | {{!}} {{#ifexpr: {{#var:range|}} < 0 | - |{{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | + | {{!}} {{#ifexpr: {{#var:range|}} < 0 | - |{{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accTouch|}} round 0}}}}/100*1.5*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | + | {{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accShort|}} round 0}}}}/100*1.5*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | + | {{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accMedium|}} round 0}}}}/100*1.5*{{#var:avgDPS }} round 2}} }} |
− | {{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | | + | {{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accLong|}} round 0}}}}/100*1.5*{{#var:avgDPS }} round 2}} }} | |
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
}} | }} |
Revision as of 04:21, 1 December 2020
Quality | Damage | AP | Range | Accuracy (Touch) |
Accuracy (Short) |
Accuracy (Medium) |
Accuracy (Long) |
DPS (Optimal) |
DPS (Touch) |
DPS (Short) |
DPS (Medium) |
DPS (Long) |
Market Value | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Awful Charge rifle | 15 | 35% | 25.9 | 44% | 51% | 44% | 36% | 13.24 | 5.83 | 6.75 | 5.83 | 4.77 | 505 | |
Poor Charge rifle | 15 | 35% | 25.9 | 50% | 58% | 50% | 41% | 13.24 | 6.62 | 7.68 | 6.62 | 5.43 | 380 | |
Normal Charge rifle | 15 | 35% | 25.9 | 55% | 64% | 55% | 45% | 13.24 | 7.28 | 8.47 | 7.28 | 5.96 | 380 | |
Good Charge rifle | 15 | 35% | 25.9 | 61% | 70% | 61% | 50% | 13.24 | 8.08 | 9.27 | 8.08 | 6.62 | 475 | |
Excellent Charge rifle | 15 | 35% | 25.9 | 66% | 77% | 66% | 54% | 13.24 | 8.74 | 10.19 | 8.74 | 7.15 | 710 | |
Masterwork Charge rifle | 18.75 | 43.75% | 25.9 | 74% | 86% | 74% | 61% | 16.55 | 15.31 | 17.79 | 15.31 | 12.62 | 1775 | |
Legendary Charge rifle | 22.5 | 52.5% | 25.9 | 83% | 96% | 83% | 68% | 19.86 | 24.73 | 28.6 | 24.73 | 20.26 | 4775 |