Difference between revisions of "Blood Filtration"

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<includeonly>:''Main Article: [[Blood Filtration]]''</includeonly>
 
<includeonly>:''Main Article: [[Blood Filtration]]''</includeonly>
Blood Filtration is a function of a human's and animal's bodies provided by the [[kidney]]s and [[liver]]. It is a major factor of [[Immunity Gain Speed]] and is therefore critical to keeping sick people and animals alive.
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'''Blood Filtration''', also called '''Fluid Reprocessing''' on [[mechanoids]],  is a function of a human's and animal's bodies provided by the [[kidney]]s and [[liver]]. It is a major factor of [[Immunity Gain Speed]] and is therefore critical to keeping sick people and animals alive.
 
 
It is renamed to "Fluid reprocessing" for mechanoids.
 
  
 
It is lethal for [[human]]s, [[animals]] and [[mechanoids]] for Blood Filtration to be reduced to zero.  
 
It is lethal for [[human]]s, [[animals]] and [[mechanoids]] for Blood Filtration to be reduced to zero.  

Revision as of 04:11, 19 December 2020

Blood Filtration is a pawn capacity: A character's ability to fight off diseases. Affects consciousness and immunity gain speed.


Blood Filtration, also called Fluid Reprocessing on mechanoids, is a function of a human's and animal's bodies provided by the kidneys and liver. It is a major factor of Immunity Gain Speed and is therefore critical to keeping sick people and animals alive.

It is lethal for humans, animals and mechanoids for Blood Filtration to be reduced to zero.

StatWeightMaxDescription
Immunity Gain Speed0.5-The speed at which this character gains immunity to diseases. If this is too slow, the character will die from the disease before developing immunity.
Consciousness0.11The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%.