Difference between revisions of "Blood Pumping"
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| order = desc | | order = desc | ||
}} | }} | ||
+ | |||
+ | ==Factors== | ||
+ | *[[Go-juice]] withdrawal: -20% | ||
+ | *[[Luciferium]] high: +15% | ||
+ | *[[Fibrous mechanites]]: +50% | ||
+ | *[[Bionic heart]]: +25% | ||
+ | *[[Prosthetic heart]]: -20% | ||
<noinclude>[[Category:Capacity]]</noinclude> | <noinclude>[[Category:Capacity]]</noinclude> |
Revision as of 08:40, 8 February 2021
Blood Pumping is a pawn capacity: How well a creature can move blood around its body. Affects consciousness and moving. Blood Pumping, also called Power Generation on mechanoids, is a capacity that controls how well a pawn pumps blood.
It is lethal for humans, animals and mechanoids for Blood Pumping to be reduced to zero.
Stat | Weight | Max | Description |
---|---|---|---|
Rest Rate Multiplier | 0.3 | - | A multiplier on how quickly a creature rests while sleeping. |
Consciousness | 0.2 | 1 | The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%. |
Moving | 0.2 | - | How well a character can move around. Directly affected by consciousness. |
Factors
- Go-juice withdrawal: -20%
- Luciferium high: +15%
- Fibrous mechanites: +50%
- Bionic heart: +25%
- Prosthetic heart: -20%