Difference between revisions of "Template:Ticks/seconds"

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(Hopefully fixing it so it can deal with numbers formatted with a , e.g. 12,000 vs 12000)
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<onlyinclude>{{#if: {{{1|}}}|{{formatnum: {{#expr: {{formatnum:{{{1|}}}|R}} }} }} [[Time|ticks]] ({{H:title|link=no|real-time at 1x speed|{{formatnum: {{#expr: ({{formatnum:{{{1|}}}|R}}/60)round 2}} }} {{#ifeq: {{formatnum:{{{1|}}}|R}}|60|sec|secs)}}}}}}<nowiki /></onlyinclude>
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<onlyinclude>{{#if: {{{1|}}}|{{formatnum: {{#expr: {{formatnum:{{{1|}}}|R}} }} }} [[Time|ticks]] ({{H:title|link=no|real-time at 1x speed|{{formatnum: {{#expr: ({{formatnum:{{{1|}}}|R}}/60)round 2}} }} {{#ifeq: {{formatnum:{{{1|}}}|R}}|60|sec)|secs)}}}}}}<nowiki /></onlyinclude>
 
<noinclude>{{documentation}}</noinclude>
 
<noinclude>{{documentation}}</noinclude>

Revision as of 16:14, 6 March 2021

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Converts ticks to seconds, so you don't have to!

Usage

  • Specify the time in ticks
  • Time in seconds is automatically calculated and added after the time in ticks.
{{ticks/seconds|time in ticks}}

Examples

Example 1
The Great Bow has a cooldown period of {{ticks/seconds|255}}, making it rather slow for a ranged weapon.

The Great Bow has a cooldown period of 255 ticks (4.25 secs), making it rather slow for a ranged weapon.

Example 2
There are {{ticks/seconds|2500}} in one game hour, so one game day consists of {{ticks/seconds|60000}}. Figures specified in seconds assume the game is being played at normal speed.

There are 2,500 ticks (41.67 secs) in one game hour, so one game day consists of 60,000 ticks (1,000 secs). Figures specified in seconds assume the game is being played at normal speed.


Relationship to Template:Ticks

This template is identical to Template:Ticks. It's being created for consistency with Template:Ticks/minutes