Difference between revisions of "Moving"
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==Factors== | ==Factors== | ||
The following factors affect {{PAGENAME}}. | The following factors affect {{PAGENAME}}. | ||
− | * [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit:: | + | * [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::1|100%]] Max |
<noinclude>[[Category:Capacity]]</noinclude> | <noinclude>[[Category:Capacity]]</noinclude> |
Revision as of 11:50, 8 February 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Moving is a pawn capacity: How well a character can move around. Directly affected by consciousness.
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Melee Dodge Chance | Stat | 18 | - | Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon. |
Hunting Stealth | Stat | 1 | - | This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack. |
Move Speed | Stat | 1 | - | Speed of movement in cells per second. |
Factors
The following factors affect Moving.
- Consciousness: 100% importance, no allowed defect. 100% Max