Difference between revisions of "Blood Pumping"
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==Factors== | ==Factors== | ||
+ | The following factors affect Metabolism. | ||
+ | *Heart part efficiency. 100% importance, no allowed defect. No Max | ||
+ | **[[Bionic heart]]: 125% part efficiency for +25% blood pumping. | ||
+ | **[[Prosthetic heart]]: 80% part efficiency for-20% blood pumping. | ||
+ | ==Offsets== | ||
*[[Go-juice]] withdrawal: -20% | *[[Go-juice]] withdrawal: -20% | ||
*[[Luciferium]] high: +15% | *[[Luciferium]] high: +15% | ||
*[[Fibrous mechanites]]: +50% | *[[Fibrous mechanites]]: +50% | ||
− | + | ||
− | |||
<noinclude>[[Category:Capacity]]</noinclude> | <noinclude>[[Category:Capacity]]</noinclude> |
Revision as of 14:07, 8 February 2021
Blood Pumping is a pawn capacity: How well a creature can move blood around its body. Affects consciousness and moving. Blood Pumping, also called Power Generation on mechanoids, is a capacity that controls how well a pawn pumps blood.
It is lethal for humans, animals and mechanoids for Blood Pumping to be reduced to zero.
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Rest Rate Multiplier | Stat | 0.3 | - | A multiplier on how quickly a creature rests while sleeping. |
Consciousness | Capacity | 0.2 | 1 | The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%. |
Moving | Capacity | 0.2 | - | How well a character can move around. Directly affected by consciousness. |
Factors
The following factors affect Metabolism.
- Heart part efficiency. 100% importance, no allowed defect. No Max
- Bionic heart: 125% part efficiency for +25% blood pumping.
- Prosthetic heart: 80% part efficiency for-20% blood pumping.
Offsets
- Go-juice withdrawal: -20%
- Luciferium high: +15%
- Fibrous mechanites: +50%