Difference between revisions of "Moving"
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* [[Breathing]]: [[Breathing Importance::1|20%]] importance, no allowed defect. [[Breathing Limit::-|No]] Max | * [[Breathing]]: [[Breathing Importance::1|20%]] importance, no allowed defect. [[Breathing Limit::-|No]] Max | ||
* Leg part efficiency. 50% importance for each leg, no allowed defect. No Max | * Leg part efficiency. 50% importance for each leg, no allowed defect. No Max | ||
+ | **[[Bionic leg]]. 125% part efficiency for +12.5% Moving. | ||
+ | **[[Archotech leg]]. 150% part efficiency for +25% Moving. | ||
===Offsets=== | ===Offsets=== | ||
*Fast mover [[Template: Persona traits|persona trait]] {{RoyaltyIcon}} - +15% | *Fast mover [[Template: Persona traits|persona trait]] {{RoyaltyIcon}} - +15% | ||
<noinclude>[[Category:Capacity]]</noinclude> | <noinclude>[[Category:Capacity]]</noinclude> |
Revision as of 14:10, 8 February 2021
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Moving is a pawn capacity: How well a character can move around. Directly affected by consciousness.
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Melee Dodge Chance | Stat | 18 | - | Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon. |
Hunting Stealth | Stat | 1 | - | This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack. |
Move Speed | Stat | 1 | - | Speed of movement in cells per second. |
Factors
Factors
The following factors affect Moving.
- Consciousness: 100% importance, no allowed defect. No Max
- Blood Pumping: 20% importance, no allowed defect. No Max
- Breathing: 20% importance, no allowed defect. No Max
- Leg part efficiency. 50% importance for each leg, no allowed defect. No Max
- Bionic leg. 125% part efficiency for +12.5% Moving.
- Archotech leg. 150% part efficiency for +25% Moving.
Offsets
- Fast mover persona trait - +15%