Difference between revisions of "Moving"

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The following factors affect {{PAGENAME}}.
 
The following factors affect {{PAGENAME}}.
 
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::-|No]] Max
 
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::-|No]] Max
* [[Blood Pumping]]: [[Blood Pumping Importance::1|20%]] importance, no allowed defect. [[Blood Pumping Limit::-|No]] Max
+
* [[Blood Pumping]]: [[Blood Pumping Importance::0.2|20%]] importance, no allowed defect. [[Blood Pumping Limit::-|No]] Max
* [[Breathing]]: [[Breathing Importance::1|20%]] importance, no allowed defect. [[Breathing Limit::-|No]] Max
+
* [[Breathing]]: [[Breathing Importance::0.2|20%]] importance, no allowed defect. [[Breathing Limit::-|No]] Max
 
* Leg part efficiency. 50% importance for each leg, no allowed defect. No Max
 
* Leg part efficiency. 50% importance for each leg, no allowed defect. No Max
 
**[[Bionic leg]]. 125% part efficiency for +12.5% Moving.
 
**[[Bionic leg]]. 125% part efficiency for +12.5% Moving.

Revision as of 15:31, 8 February 2021

Moving is a pawn capacity: How well a character can move around. Directly affected by consciousness.

NameTypeWeightMaxDescription
Hunting StealthStat1-This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack.
Melee Dodge ChanceStat18-Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon.
Move SpeedStat1-Speed of movement in cells per second.

Factors

Factors

The following factors affect Moving.

  • Consciousness: 100% importance, no allowed defect. No Max
  • Blood Pumping: 20% importance, no allowed defect. No Max
  • Breathing: 20% importance, no allowed defect. No Max
  • Leg part efficiency. 50% importance for each leg, no allowed defect. No Max

Offsets