Difference between revisions of "Damage Types"
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{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
! Name !! Label !! Armor Category !! overkillPctToDestroyPart<ref>Function currently unclear - seems to be percentage of damage done over the current health a body part to destroy. E.g. At 70%, a 10 HP finger would require 17 damage to destroy. </ref> !! Death Message<ref>{0} represents a pawn's name.</ref> !! General Injury !! Skin Injury !! Solid Injury !! Harms Outer Layers<ref>Surgery doesn't hurt your outside bits, but getting shot and stuff will.</ref> !! Affects [[shield belt|shields]] !! Stun duration | ! Name !! Label !! Armor Category !! overkillPctToDestroyPart<ref>Function currently unclear - seems to be percentage of damage done over the current health a body part to destroy. E.g. At 70%, a 10 HP finger would require 17 damage to destroy. </ref> !! Death Message<ref>{0} represents a pawn's name.</ref> !! General Injury !! Skin Injury !! Solid Injury !! Harms Outer Layers<ref>Surgery doesn't hurt your outside bits, but getting shot and stuff will.</ref> !! Affects [[shield belt|shields]] !! Stun duration | ||
− | |- | + | |-id="Cut" |
! Cut | ! Cut | ||
| cut || | Sharp || 0% - 10% || {0} has been cut to death. || | Cut || | Cut || | Crack || | true || | false || | - | | cut || | Sharp || 0% - 10% || {0} has been cut to death. || | Cut || | Cut || | Crack || | true || | false || | - | ||
− | |- | + | |-id="Crush" |
! Crush | ! Crush | ||
| crush || | Blunt || 40% - 100% || {0} has been crushed to death. || | Crush || | Cut || | Crack || | true || | true || | - | | crush || | Blunt || 40% - 100% || {0} has been crushed to death. || | Crush || | Cut || | Crack || | true || | true || | - | ||
− | |- | + | |-id="Blunt" |
! Blunt | ! Blunt | ||
| blunt || | Blunt || 40% - 100% || {0} has been beaten to death. || | Crush || | Bruise || | Crack || | true || | false || | - | | blunt || | Blunt || 40% - 100% || {0} has been beaten to death. || | Crush || | Bruise || | Crack || | true || | false || | - | ||
− | |- | + | |-id="Stab" |
! Stab | ! Stab | ||
| stab || | Sharp || 40% - 100% || {0} has been stabbed to death. || | Stab || | Stab || | Crack || | true || | false || | - | | stab || | Sharp || 40% - 100% || {0} has been stabbed to death. || | Stab || | Stab || | Crack || | true || | false || | - | ||
− | |- | + | |-id="Bullet" |
! Bullet | ! Bullet | ||
| bullet || | Sharp || 0% - 70% || {0} has been shot to death. || | Gunshot || | Gunshot || | Gunshot || | true || | true || | - | | bullet || | Sharp || 0% - 70% || {0} has been shot to death. || | Gunshot || | Gunshot || | Gunshot || | true || | true || | - | ||
− | |- | + | |-id="Arrow" |
! Arrow | ! Arrow | ||
| arrow || | Sharp || 0% - 70% || {0} has been shot to death. || | Cut || | Cut || | Crack || | true || | true || | - | | arrow || | Sharp || 0% - 70% || {0} has been shot to death. || | Cut || | Cut || | Crack || | true || | true || | - | ||
− | |- | + | |-id="Scratch" |
! Scratch | ! Scratch | ||
| scratch || | Sharp || 0% - 70% || {0} has been torn to death. || | Scratch || | Scratch || | Crack || | true || | false || | - | | scratch || | Sharp || 0% - 70% || {0} has been torn to death. || | Scratch || | Scratch || | Crack || | true || | false || | - | ||
− | |- | + | |-id="Bite" |
! Bite | ! Bite | ||
| bite || | Sharp || 0% - 10% || {0} has been bitten to death. || | Bite || | Bite || | Crack || | true || | false || | - | | bite || | Sharp || 0% - 10% || {0} has been bitten to death. || | Bite || | Bite || | Crack || | true || | false || | - | ||
− | |- | + | |-id="Bomb" |
! Bomb | ! Bomb | ||
|bomb || | Sharp ||? || | {0} has died in an explosion. || | Shredded || | Shredded || | Crack || | true || | true || | - | |bomb || | Sharp ||? || | {0} has died in an explosion. || | Shredded || | Shredded || | Crack || | true || | true || | - | ||
− | |- | + | |-id="Flame" |
! Flame | ! Flame | ||
| flame || | Heat || ? ||| {0} has burned to death. || | Burn || | Burn || | Burn || | false<ref>Fire currently doesn't burn your organs out or anything - ironically good for preserving them.</ref> || | false || | - | | flame || | Heat || ? ||| {0} has burned to death. || | Burn || | Burn || | Burn || | false<ref>Fire currently doesn't burn your organs out or anything - ironically good for preserving them.</ref> || | false || | - | ||
− | |- | + | |-id="Frostbite" |
! Frostbite | ! Frostbite | ||
| frostbite || | - || ? ||| {0} has succumbed to frostbite. || | Frostbite || | Frostbite || | Frostbite || | true || | false || | - | | frostbite || | - || ? ||| {0} has succumbed to frostbite. || | Frostbite || | Frostbite || | Frostbite || | true || | false || | - | ||
− | |- | + | |-id="Surgical cut" |
− | ! Surgical | + | ! Surgical cut |
| surgical cut || | - || ? || | {0} has died during surgery. || | - || | - || | - || | false<ref>Able to remove organs without harming outer body parts.</ref> || | false || | - | | surgical cut || | - || ? || | {0} has died during surgery. || | - || | - || | - || | false<ref>Able to remove organs without harming outer body parts.</ref> || | false || | - | ||
− | |- | + | |-id="Execution cut" |
− | ! Execution | + | ! Execution cut |
| execution cut || | - || - ||| {0} has been executed by cutting. || | Cut || | Cut || | Cut || | false || | false || | - | | execution cut || | - || - ||| {0} has been executed by cutting. || | Cut || | Cut || | Cut || | false || | false || | - | ||
− | |- | + | |-id="EMP" |
! [[EMP]] <ref name="stun">Does not deal physical damage so does not show up on body parts. </ref> | ! [[EMP]] <ref name="stun">Does not deal physical damage so does not show up on body parts. </ref> | ||
| - || | - || - || | {0} has been EMPed to death. || | - || | - || | - || | true || | true || | 0.25 s <ref name = duration>Per point of damage.</ref> <ref> Only applies to mechanoids or turrets. </ref> | | - || | - || - || | {0} has been EMPed to death. || | - || | - || | - || | true || | true || | 0.25 s <ref name = duration>Per point of damage.</ref> <ref> Only applies to mechanoids or turrets. </ref> | ||
− | |- | + | |-id="Stun" |
! Stun <ref name="stun"/> | ! Stun <ref name="stun"/> | ||
| - || | - || - ||| {0} has been stunned to death. || | - || | - || | - || | false || | true || | 0.33 s <ref name = duration></ref> | | - || | - || - ||| {0} has been stunned to death. || | - || | - || | - || | false || | true || | 0.33 s <ref name = duration></ref> |
Revision as of 01:59, 10 April 2021
A table of the default damage types for RimWorld damage. Not to be confused with health difficulties. These provide the armor categories and death messages for injuries.
Name | Label | Armor Category | overkillPctToDestroyPart[1] | Death Message[2] | General Injury | Skin Injury | Solid Injury | Harms Outer Layers[3] | Affects shields | Stun duration |
---|---|---|---|---|---|---|---|---|---|---|
Cut | cut | Sharp | 0% - 10% | {0} has been cut to death. | Cut | Cut | Crack | true | false | - |
Crush | crush | Blunt | 40% - 100% | {0} has been crushed to death. | Crush | Cut | Crack | true | true | - |
Blunt | blunt | Blunt | 40% - 100% | {0} has been beaten to death. | Crush | Bruise | Crack | true | false | - |
Stab | stab | Sharp | 40% - 100% | {0} has been stabbed to death. | Stab | Stab | Crack | true | false | - |
Bullet | bullet | Sharp | 0% - 70% | {0} has been shot to death. | Gunshot | Gunshot | Gunshot | true | true | - |
Arrow | arrow | Sharp | 0% - 70% | {0} has been shot to death. | Cut | Cut | Crack | true | true | - |
Scratch | scratch | Sharp | 0% - 70% | {0} has been torn to death. | Scratch | Scratch | Crack | true | false | - |
Bite | bite | Sharp | 0% - 10% | {0} has been bitten to death. | Bite | Bite | Crack | true | false | - |
Bomb | bomb | Sharp | ? | {0} has died in an explosion. | Shredded | Shredded | Crack | true | true | - |
Flame | flame | Heat | ? | {0} has burned to death. | Burn | Burn | Burn | false[4] | false | - |
Frostbite | frostbite | - | ? | {0} has succumbed to frostbite. | Frostbite | Frostbite | Frostbite | true | false | - |
Surgical cut | surgical cut | - | ? | {0} has died during surgery. | - | - | - | false[5] | false | - |
Execution cut | execution cut | - | - | {0} has been executed by cutting. | Cut | Cut | Cut | false | false | - |
EMP [6] | - | - | - | {0} has been EMPed to death. | - | - | - | true | true | 0.25 s [7] [8] |
Stun [6] | - | - | - | {0} has been stunned to death. | - | - | - | false | true | 0.33 s [7] |
- ↑ Function currently unclear - seems to be percentage of damage done over the current health a body part to destroy. E.g. At 70%, a 10 HP finger would require 17 damage to destroy.
- ↑ {0} represents a pawn's name.
- ↑ Surgery doesn't hurt your outside bits, but getting shot and stuff will.
- ↑ Fire currently doesn't burn your organs out or anything - ironically good for preserving them.
- ↑ Able to remove organs without harming outer body parts.
- ↑ 6.0 6.1 Does not deal physical damage so does not show up on body parts.
- ↑ 7.0 7.1 Per point of damage.
- ↑ Only applies to mechanoids or turrets.