Difference between revisions of "Damage Types"
Line 12: | Line 12: | ||
|-id="Blunt" | |-id="Blunt" | ||
! Blunt | ! Blunt | ||
+ | | blunt || | Blunt || 40% - 100% || {0} has been beaten to death. || | Crush || | Bruise || | Crack || | true || | false || | - | ||
+ | |-id="Demolish" | ||
+ | ! Demolish | ||
| blunt || | Blunt || 40% - 100% || {0} has been beaten to death. || | Crush || | Bruise || | Crack || | true || | false || | - | | blunt || | Blunt || 40% - 100% || {0} has been beaten to death. || | Crush || | Bruise || | Crack || | true || | false || | - | ||
|-id="Stab" | |-id="Stab" | ||
Line 39: | Line 42: | ||
|-id="Thump" | |-id="Thump" | ||
! Thump | ! Thump | ||
− | |thump || | Sharp ||? || | {0} has ?? || | | + | |thump || | Sharp ||? || | {0} has ?? || | Crush || | Crush || | Crack || | ?? || | ?? || | - |
|-id="Frostbite" | |-id="Frostbite" | ||
! Frostbite | ! Frostbite | ||
Line 59: | Line 62: | ||
<references/> | <references/> | ||
+ | ==Thump== | ||
+ | Thump damage is done by [[Thump cannon]], and is exceptionally effective against buildings. The default damage is only 5, with 0 AP, however it does 4x Damage to Plants, 15x damage to impassable buildings such as Nutrient Paste Dispensors, 7.5x to passable buildings such as armchairs. Additionally, [[Wall]]s specifically have an additional 4x multiplier, stacking with the previous 15x, for a total of 60x damage. | ||
+ | |||
+ | ==Bomb== | ||
+ | Bomb damage is done by a variety of explosive weapons and is additionally effective against buildings. The default damage is 50, with 0.1 AP multiplier, and a default stopping power of 0.5. It does 4x Damage to Plants and to impassable buildings such as Nutrient Paste Dispensors and 2x to passable buildings such as armchairs. Additionally, [[Wall]]s specifically have an additional 2x multiplier, stacking with the previous 4x, for a total of 8x damage. | ||
+ | |||
+ | ==Demolish== | ||
+ | Demolish damage is done by [[breach axe]]s and is additionally effective against buildings. It does 10x Damage to buildings, but it otherwise identical to Blunt damage. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 04:46, 28 July 2021
A table of the default damage types for RimWorld damage. Not to be confused with health difficulties. These provide the armor categories and death messages for injuries.
Name | Label | Armor Category | overkillPctToDestroyPart[1] | Death Message[2] | General Injury | Skin Injury | Solid Injury | Harms Outer Layers[3] | Affects shields | Stun duration |
---|---|---|---|---|---|---|---|---|---|---|
Cut | cut | Sharp | 0% - 10% | {0} has been cut to death. | Cut | Cut | Crack | true | false | - |
Crush | crush | Blunt | 40% - 100% | {0} has been crushed to death. | Crush | Cut | Crack | true | true | - |
Blunt | blunt | Blunt | 40% - 100% | {0} has been beaten to death. | Crush | Bruise | Crack | true | false | - |
Demolish | blunt | Blunt | 40% - 100% | {0} has been beaten to death. | Crush | Bruise | Crack | true | false | - |
Stab | stab | Sharp | 40% - 100% | {0} has been stabbed to death. | Stab | Stab | Crack | true | false | - |
Bullet | bullet | Sharp | 0% - 70% | {0} has been shot to death. | Gunshot | Gunshot | Gunshot | true | true | - |
Arrow | arrow | Sharp | 0% - 70% | {0} has been shot to death. | Cut | Cut | Crack | true | true | - |
Scratch | scratch | Sharp | 0% - 70% | {0} has been torn to death. | Scratch | Scratch | Crack | true | false | - |
Bite | bite | Sharp | 0% - 10% | {0} has been bitten to death. | Bite | Bite | Crack | true | false | - |
Bomb | bomb | Sharp | ? | {0} has died in an explosion. | Shredded | Shredded | Crack | true | true | - |
BombSuper | bomb | Sharp | ? | {0} has died in an explosion. | Shredded | Shredded | Crack | true | true | - |
Flame | flame | Heat | ? | {0} has burned to death. | Burn | Burn | Burn | false[4] | false | - |
Thump | thump | Sharp | ? | {0} has ?? | Crush | Crush | Crack | ?? | ?? | - |
Frostbite | frostbite | - | ? | {0} has succumbed to frostbite. | Frostbite | Frostbite | Frostbite | true | false | - |
Surgical cut | surgical cut | - | ? | {0} has died during surgery. | - | - | - | false[5] | false | - |
Execution cut | execution cut | - | - | {0} has been executed by cutting. | Cut | Cut | Cut | false | false | - |
EMP [6] | - | - | - | {0} has been EMPed to death. | - | - | - | true | true | 0.25 s [7] [8] |
Stun [6] | - | - | - | {0} has been stunned to death. | - | - | - | false | true | 0.33 s [7] |
- ↑ Function currently unclear - seems to be percentage of damage done over the current health a body part to destroy. E.g. At 70%, a 10 HP finger would require 17 damage to destroy.
- ↑ {0} represents a pawn's name.
- ↑ Surgery doesn't hurt your outside bits, but getting shot and stuff will.
- ↑ Fire currently doesn't burn your organs out or anything - ironically good for preserving them.
- ↑ Able to remove organs without harming outer body parts.
- ↑ 6.0 6.1 Does not deal physical damage so does not show up on body parts.
- ↑ 7.0 7.1 Per point of damage.
- ↑ Only applies to mechanoids or turrets.
Thump
Thump damage is done by Thump cannon, and is exceptionally effective against buildings. The default damage is only 5, with 0 AP, however it does 4x Damage to Plants, 15x damage to impassable buildings such as Nutrient Paste Dispensors, 7.5x to passable buildings such as armchairs. Additionally, Walls specifically have an additional 4x multiplier, stacking with the previous 15x, for a total of 60x damage.
Bomb
Bomb damage is done by a variety of explosive weapons and is additionally effective against buildings. The default damage is 50, with 0.1 AP multiplier, and a default stopping power of 0.5. It does 4x Damage to Plants and to impassable buildings such as Nutrient Paste Dispensors and 2x to passable buildings such as armchairs. Additionally, Walls specifically have an additional 2x multiplier, stacking with the previous 4x, for a total of 8x damage.
Demolish
Demolish damage is done by breach axes and is additionally effective against buildings. It does 10x Damage to buildings, but it otherwise identical to Blunt damage.