Difference between revisions of "Resources"
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==Money== | ==Money== | ||
− | Money is only used for [[Trade|trading]]. You get money when you sell other resources, weapons or people as slaves, and you can spend money to buy other resources, [[weapons]] and slaves to become new colonists. There is no maximum limit to the amount of money, but traders always have a limited budget. | + | [[File:Money_Icon.png]] Money is only used for [[Trade|trading]]. You get money when you sell other resources, weapons or people as slaves, and you can spend money to buy other resources, [[weapons]] and slaves to become new colonists. There is no maximum limit to the amount of money, but traders always have a limited budget. |
+ | |||
==Raw food== | ==Raw food== | ||
− | Raw food is used by colonists to survive, either directly when starving, or via the [[Buildings#Nutrient_paste_dispenser|Nutrient paste dispenser]] when available to eat meals. Raw food is extracted from plants, either [[Plants|wild plants]] when there no growing going on, [[Plants#Potato_plant|potato plants]] grown in the [[Buildings#Growing_area|Growing area]] , or [[Plants#Accele-potato_ plant|accele-potato plants]] grown on a [[Buildings#Hydroponics_table|Hydroponics table]]. Raw food can be traded. | + | [[File:Food_Icon.png]] Raw food is used by colonists to survive, either directly when starving, or via the [[Buildings#Nutrient_paste_dispenser|Nutrient paste dispenser]] when available to eat meals. Raw food is extracted from plants, either [[Plants|wild plants]] when there no growing going on, [[Plants#Potato_plant|potato plants]] grown in the [[Buildings#Growing_area|Growing area]] , or [[Plants#Accele-potato_ plant|accele-potato plants]] grown on a [[Buildings#Hydroponics_table|Hydroponics table]]. Raw food can be traded. |
==Metal== | ==Metal== | ||
− | Metal is the only construction resource needed to build [[structures]] and [[buildings]]. It is extracted from mining mineral tiles and unlike raw food, doesn't need any refining process to be used once it has been hauled to the Stockpile area. Metal can be traded. | + | [[File:Metal_Icon.png]] Metal is the only construction resource needed to build [[structures]] and [[buildings]]. It is extracted from mining mineral tiles and unlike raw food, doesn't need any refining process to be used once it has been hauled to the Stockpile area. Metal can be traded. |
==Uranium== | ==Uranium== | ||
− | Supposed to be used in reactors. | + | [[File:Uranium_Icon.png]] Supposed to be used in reactors. |
Build 213 : Uranium has no use yet in RimWorld. Uranium can only be traded for profit. | Build 213 : Uranium has no use yet in RimWorld. Uranium can only be traded for profit. | ||
==Medikits== | ==Medikits== | ||
− | Supposed to be used to heal colonists. | + | [[File:Medicine_Icon.png]] Supposed to be used to heal colonists. |
Build 213 : Medikits have no use yet in RimWorld. Medikits can only be traded for profit. | Build 213 : Medikits have no use yet in RimWorld. Medikits can only be traded for profit. | ||
==Shells== | ==Shells== | ||
− | Supposed to be fired by cannons. | + | [[File:Shell_Icon.png]] Supposed to be fired by cannons. |
Build 213 : Shells have no use yet in RimWorld. Shells can only be traded for profit. | Build 213 : Shells have no use yet in RimWorld. Shells can only be traded for profit. | ||
==Missiles== | ==Missiles== | ||
− | Supposed to be fired by missile launchers. | + | [[File:Missile_Icon.png]] Supposed to be fired by missile launchers. |
Build 213 : Missiles have no use yet in RimWorld. Missiles can only be traded for profit. | Build 213 : Missiles have no use yet in RimWorld. Missiles can only be traded for profit. | ||
[[Category:Resources]] | [[Category:Resources]] |
Revision as of 09:39, 23 October 2013
RimWorld makes use of a handful of different resources. Resources have to be hauled to the Stockpile area in order to be used anywhere in your base.
Current available resources are listed below. Template:Clr
Money
Money is only used for trading. You get money when you sell other resources, weapons or people as slaves, and you can spend money to buy other resources, weapons and slaves to become new colonists. There is no maximum limit to the amount of money, but traders always have a limited budget.
Raw food
File:Food Icon.png Raw food is used by colonists to survive, either directly when starving, or via the Nutrient paste dispenser when available to eat meals. Raw food is extracted from plants, either wild plants when there no growing going on, potato plants grown in the Growing area , or accele-potato plants grown on a Hydroponics table. Raw food can be traded.
Metal
File:Metal Icon.png Metal is the only construction resource needed to build structures and buildings. It is extracted from mining mineral tiles and unlike raw food, doesn't need any refining process to be used once it has been hauled to the Stockpile area. Metal can be traded.
Uranium
File:Uranium Icon.png Supposed to be used in reactors. Build 213 : Uranium has no use yet in RimWorld. Uranium can only be traded for profit.
Medikits
File:Medicine Icon.png Supposed to be used to heal colonists. Build 213 : Medikits have no use yet in RimWorld. Medikits can only be traded for profit.
Shells
File:Shell Icon.png Supposed to be fired by cannons. Build 213 : Shells have no use yet in RimWorld. Shells can only be traded for profit.
Missiles
Supposed to be fired by missile launchers. Build 213 : Missiles have no use yet in RimWorld. Missiles can only be traded for profit.