Difference between revisions of "Template:True Melee DPS Calculator"
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Line 20: | Line 20: | ||
{{#vardefine:qualityFactor | 1.00}} | {{#vardefine:qualityFactor | 1.00}} | ||
− | + | {{#vardefine:name | Longsword }} | |
+ | {{#vardefine:qualityFactor | 1.10}} | ||
+ | {{#vardefine:material | plasteel}} | ||
{{#switch: {{Q|{{#var: name}}|Attack 1 Type}} | {{#switch: {{Q|{{#var: name}}|Attack 1 Type}} | ||
Line 112: | Line 114: | ||
}} | }} | ||
− | {{#vardefine: attack1InitialSelectionWeight | {{#expr: {{#var:attack1Damage}} * (1 + {{#var:attack1AP}}) * {{Q|{{#var: name}}|Attack 1 Chance Factor|1}} / ({{Q|{{#var: name}}|Attack 1 Cooldown}}) round 1}} }} | + | {{#vardefine: attack1InitialSelectionWeight | {{#expr: {{#var:attack1Damage}} * (1 + {{#var:attack1AP}}) * {{Q|{{#var: name}}|Attack 1 Chance Factor|1}} / ({{Q|{{#var: name}}|Attack 1 Cooldown}}*{{Q|{{#var: material}}|Melee Cooldown Factor|1}}) round 1}} }} |
− | {{#vardefine: attack2InitialSelectionWeight | {{#expr: {{#var:attack2Damage}} * (1 + {{#var:attack2AP}}) * {{Q|{{#var: name}}|Attack 2 Chance Factor|1}} / ({{Q|{{#var: name}}|Attack 2 Cooldown}}) round 1}} }} | + | {{#vardefine: attack2InitialSelectionWeight | {{#expr: {{#var:attack2Damage}} * (1 + {{#var:attack2AP}}) * {{Q|{{#var: name}}|Attack 2 Chance Factor|1}} / ({{Q|{{#var: name}}|Attack 2 Cooldown}}*{{Q|{{#var: material}}|Melee Cooldown Factor|1}}) round 1}} }} |
− | {{#vardefine: attack3InitialSelectionWeight | {{#expr: {{#var:attack3Damage}} * (1 + {{#var:attack3AP}}) * {{Q|{{#var: name}}|Attack 3 Chance Factor|1}} / ({{Q|{{#var: name}}|Attack 3 Cooldown}}) round 1}} }} | + | {{#vardefine: attack3InitialSelectionWeight | {{#expr: {{#var:attack3Damage}} * (1 + {{#var:attack3AP}}) * {{Q|{{#var: name}}|Attack 3 Chance Factor|1}} / ({{Q|{{#var: name}}|Attack 3 Cooldown}}*{{Q|{{#var: material}}|Melee Cooldown Factor|1}}) round 1}} }} |
− | {{#vardefine: attack4InitialSelectionWeight | {{#expr: {{#var:attack4Damage}} * (1 + {{#var:attack4AP}}) * {{Q|{{#var: name}}|Attack 4 Chance Factor|1}} / ({{Q|{{#var: name}}|Attack 4 Cooldown}}) round 1}} }} | + | {{#vardefine: attack4InitialSelectionWeight | {{#expr: {{#var:attack4Damage}} * (1 + {{#var:attack4AP}}) * {{Q|{{#var: name}}|Attack 4 Chance Factor|1}} / ({{Q|{{#var: name}}|Attack 4 Cooldown}}*{{Q|{{#var: material}}|Melee Cooldown Factor|1}}) round 1}} }} |
Revision as of 00:28, 18 September 2021
Unrecognised Damage Type:
6.3
18.9
18.9
Expression error: Unexpected * operator.
Expression error: Unexpected < operator.
Handle = Mid mid
Point = Best best
Blade = Best best
= Expression error: Unexpected < operator.
True DPS =
(9/2 * (0.25/1))+
(23/2.6 * (0.75/2))+
(23/2.6 * (0.75/2)) +
(/ * 0)