Difference between revisions of "User:Ickputzdirwech"
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# Update [[Stone blocks]]. | # Update [[Stone blocks]]. | ||
# Beautify the tables on [[Materials]], [[Stone]], [[Metals]], [[Fabric]] and [[Leathers]]. | # Beautify the tables on [[Materials]], [[Stone]], [[Metals]], [[Fabric]] and [[Leathers]]. | ||
+ | # Automate table [[Weapons#Material / Quality modifiers]]. | ||
* Check if [[Template:Building Material Table]] is used on all relevant pages. | * Check if [[Template:Building Material Table]] is used on all relevant pages. | ||
: | : | ||
# Remove column mass? | # Remove column mass? | ||
# Add column work/value? | # Add column work/value? | ||
+ | * Check out [[Template:Weapon Material Table]] | ||
=== Ideas === | === Ideas === |
Revision as of 15:40, 29 October 2021
Templates I created
Template:Trading Value Table and Template:Trading Value Table Row
Trading calculations
The following pages provide an overview of the most profitable ways of selling a certain type of material:
- User:Ickputzdirwech/Trading Overview (Work in progress)
- User:Ickputzdirwech/Leathery
- User:Ickputzdirwech/Fabric
- User:Ickputzdirwech/Wood
- User:Ickputzdirwech/Metallic (Work in progress)
- Stony
To Do:
- Check if profitability border really doesn't depend on material value.
- Consider the 60% selling and 140% buying multipliers? --> No. Trade Price Improvement including the standard 60% selling and 140% buying multipliers don't change the relative profitability.
- Excel probably rounds 2.5 up. Market value states, that it should be rounded down.
- Example calculations
- Overview tables
Test Pages
Notes
To-Do
- Should silver/work and silver/material columns include the general selling multiplier of 0.6?
- Improve the comprehensibility of the table.
- Delete the test pages.
- Especially for very expensive materials (like gold or thrumbofur) the relative profitability of an item depends on the crafting/construction skill. See Quality#General.
- Change structure of Materials.
- Replace Property:Type "Textile" with "Material".
- Replace Lumber etc. with Woody etc. in Property:Type2.
- Merge Materials with Stuff. --> Doesn't work because of icon.
- Update Stone blocks.
- Beautify the tables on Materials, Stone, Metals, Fabric and Leathers.
- Automate table Weapons#Material / Quality modifiers.
- Check if Template:Building Material Table is used on all relevant pages.
- Remove column mass?
- Add column work/value?
- Check out Template:Weapon Material Table
Ideas
- Create a table for level 20 skill to calculate the profit for trading.
Properties that would be helpful if they were defined on each page
- Sell price multiplier / none if not sellable
- Property:Skill_1 and Property:Skill_2 (some pages have this already)
Issues I stumbled upon and couldn't solve
- mw-collapsible in combination with a caption seems to remove the colour from the top row of a table