Difference between revisions of "Mech low-shield"
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* [[Psycasts#Skipshield|Skipshield]] - A 6th level psycast with that stops all incoming and outgoing ground-level ranged attacks in a smaller radius and short duration | * [[Psycasts#Skipshield|Skipshield]] - A 6th level psycast with that stops all incoming and outgoing ground-level ranged attacks in a smaller radius and short duration | ||
* [[Low-shield pack]] - a [[utility]] item that stops all incoming ground-level ranged attacks in a smaller radius and short duration | * [[Low-shield pack]] - a [[utility]] item that stops all incoming ground-level ranged attacks in a smaller radius and short duration | ||
− | * [[Mech | + | * [[Mech high-shield]] - a [[mechanoid cluster]] building that produces a similar effect in size and duration, but tuned to mortar rounds, [[orbital bombardment targeter|orbital bombardments]], and [[Titles#Permits|aerodrone strikes]] only. |
Revision as of 06:54, 20 October 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
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Mech low-shield
A shielding device which projects a momentum repulsor field. Shots can go out, but not in. This one is tuned to low angles, so it will block ground-level projectiles like bullets. The unit can be temporarily disabled by EMP attacks, either by shocking the projector unit itself, or using EMP munitions on the shield.
Base Stats
- Type
- Building – Mechanoid cluster
- Beauty
- -20
- HP
- 200
- Flammability
- 0%
- Path Cost
- 50 (21%)
Building
- Size
- 1 × 1
- Placeable
- False
- Passability
- pass through only
- Cover Effectiveness
- 75%
- Blocks Wind
- True
Creation
Mech low-shields are Mechanoid cluster buildings added by the Royalty DLC. It blocks incoming projectiles in a 20-tile radius around them. Upon being hit by an EMP, it is disabled for 1,080 ticks (18 secs). Every 10 days, it goes down to charge for 1 day. When deconstructed, they are a valuable source of shield cores needed to create low-shield packs.
Trivia
Like all mech cluster buildings, they not only have a Flammability of 0%, but also take no damage from attacks with the Flame damage type. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails but will take the 10 flame damage from the initial attack.
Version history
- 1.1.2575 - Implement mech shield generator charge cycle. Shields now go down for a random day every 10 days. Now shuts down when the cluster is defeated.
- 1.2.2753 - Renamed from bullet shield to mech low-shield.
See Also
- Skipshield - A 6th level psycast with that stops all incoming and outgoing ground-level ranged attacks in a smaller radius and short duration
- Low-shield pack - a utility item that stops all incoming ground-level ranged attacks in a smaller radius and short duration
- Mech high-shield - a mechanoid cluster building that produces a similar effect in size and duration, but tuned to mortar rounds, orbital bombardments, and aerodrone strikes only.