Difference between revisions of "Template:Rest Effectiveness Quality Table"
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Line 10: | Line 10: | ||
!data-sort-type="number"| Legendary | !data-sort-type="number"| Legendary | ||
|- | |- | ||
− | ! Non-Stone and Jade | + | ! {{#if: {{#pos:{{Q|{{#var: name}}|Stuff Tags}}|Stony}}|Non-Stone and Jade|[[Rest effectiveness]]}} |
| {{#expr:{{#var:baseresteffectiveness}}*0.86*100 round 0}}% | | {{#expr:{{#var:baseresteffectiveness}}*0.86*100 round 0}}% | ||
| {{#expr:{{#var:baseresteffectiveness}}*0.92*100 round 0}}% | | {{#expr:{{#var:baseresteffectiveness}}*0.92*100 round 0}}% | ||
Line 19: | Line 19: | ||
| {{#expr:{{#var:baseresteffectiveness}}*1.60*100 round 0}}% | | {{#expr:{{#var:baseresteffectiveness}}*1.60*100 round 0}}% | ||
|- | |- | ||
− | + | {{#if: {{#pos:{{Q|{{#var: name}}|Stuff Tags}}|Stony}}| | |
− | + | <th> Stone except Jade | |
− | + | <td> {{#expr:{{#var:baseresteffectiveness}}*0.86*0.9*100 round 0}}% | |
− | + | <td> {{#expr:{{#var:baseresteffectiveness}}*0.92*0.9*100 round 0}}% | |
− | + | <td> {{#expr:{{#var:baseresteffectiveness}}*1.00*0.9*100 round 0}}% | |
− | + | <td> {{#expr:{{#var:baseresteffectiveness}}*1.08*0.9*100 round 0}}% | |
− | + | <td> {{#expr:{{#var:baseresteffectiveness}}*1.14*0.9*100 round 0}}% | |
− | + | <td> {{#expr:{{#var:baseresteffectiveness}}*1.25*0.9*100 round 0}}% | |
+ | <td> {{#expr:{{#var:baseresteffectiveness}}*1.60*0.9*100 round 0}}% | ||
+ | }} | ||
|} | |} | ||
</li><div></includeonly><noinclude> | </li><div></includeonly><noinclude> | ||
{{Documentation}} | {{Documentation}} | ||
</noinclude> | </noinclude> |
Revision as of 14:00, 22 November 2021
Summary
This template generates a table summarizing the rest effectiveness for each quality tier. If the object in question is has an option to use stone as a construction material, it will add a row to that effect.
Parameters
The first parameter, if present, will specify which object to generate the template for.
If absent, {{PAGENAME}}
will be used.
Example usage
Bed
{{Rest Effectiveness Quality Table}}
On the Bed page produces:
Material | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Non-Stone and Jade | 86% | 92% | 100% | 108% | 114% | 125% | 160% |
Stone except Jade | 77% | 83% | 90% | 97% | 103% | 113% | 144% |
Hospital bed
{{Rest Effectiveness Quality Table | Hospital bed}}
Produces:
Material | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Rest effectiveness | 86% | 92% | 100% | 108% | 114% | 125% | 160% |
Animal bed
{{Rest Effectiveness Quality Table | Animal bed}}
Produces:
Material | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Rest effectiveness | 86% | 92% | 100% | 108% | 114% | 125% | 160% |
Sleeping spot
{{Rest Effectiveness Quality Table | Sleeping spot}}
Produces:
Material | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Rest effectiveness | 69% | 74% | 80% | 86% | 91% | 100% | 128% |
The above documentation is transcluded from Template:Rest Effectiveness Quality Table/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |