Difference between revisions of "Downed"

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(Expanded and corrected. Pawn ≠ human. Removed incomplete description of how Moving can be reduced.)
(Added: enemy death on downed.)
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The moment a creature is downed, all attacks on them stop. When humans are downed, they drop any weapon in their hands.
 
The moment a creature is downed, all attacks on them stop. When humans are downed, they drop any weapon in their hands.
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Enemies have a chance to die instantly after being downed, which depends on storyteller's setting "[[AI_Storytellers#Economy|Enemy death on downed]]". This can be particularly annoying when trying to capture a specific pawn for recruitment. Downing from [[blood loss]], [[heatstroke]], [[hypothermia]], or [[toxic buildup]] does not kill instantly.
  
 
An incapacitated creature is a valid target for a variety of actions:
 
An incapacitated creature is a valid target for a variety of actions:

Revision as of 19:17, 17 May 2022

Downed is a condition in which a creature (human, animal, etc) is alive but incapable of movement. This is caused by one of the following states, listed in order of severity:

  1. Unconscious. Consciousness is below 30% but above 0%.
  2. Pain shock. Pain reaches Pain Shock Threshold.
  3. Incapacitated. Moving capacity is 15% or less.

"Downed", "incapacitated", and "incapable of movement" are often used as synonyms. While "incapacitated" is also one of the above-mentioned states, it doesn't usually matter, which particular state causes incapacitation. Though, creature lying in a suitable bed or something is not usually called "downed" but "incapacitated". Also, incapacitated creature's current activity as shown in inspect pane is only "Downed" when they are lying in a random place but bed. And it is usually "Resting" or "Sleeping" when they are in bed. Fun fact: if their bed is made unsuitable by changing its permissions or ownership, they instantly pop from under blanket and become downed right on the pillow, even if they were unconscious all the time.

The moment a creature is downed, all attacks on them stop. When humans are downed, they drop any weapon in their hands.

Enemies have a chance to die instantly after being downed, which depends on storyteller's setting "Enemy death on downed". This can be particularly annoying when trying to capture a specific pawn for recruitment. Downing from blood loss, heatstroke, hypothermia, or toxic buildup does not kill instantly.

An incapacitated creature is a valid target for a variety of actions:

  • Rescue.
  • Being fired at by a drafted pawn equipped with a ranged weapon (without Shooting XP, though). It is similar to firing at non-downed targets.
  • Melee attack to death by a drafted pawn (without Melee XP, though). It is similar to meleeing non-downed targets.
  • Being carried by any drafted pawn, even by the one incapable of hauler work.
  • Being tended by a drafted pawn on the spot.

Actions specific to incapacitated humans:

Actions specific to downed animals:

  • Throat cut. Performed routinely on a downed hunter's target. Cannot be done to tamed animals because they cannot be hunted.
  • Downed tamed animals are special for some reason and can be tended by a non-drafted doctor in place, without being rescued.

Version history

  • 1.3.3066 - Drafted pawns can tend to others in the field. They will use medicine if they are carrying any.
  • 1.3.3066 - Drafted pawns can be ordered to carry another downed pawn. The pawn can be dropped on command.