Difference between revisions of "Template:Ticks/seconds"

From RimWorld Wiki
Jump to navigation Jump to search
m ( )
(simplification)
 
Line 1: Line 1:
<onlyinclude>{{#if: {{{1|}}}|{{formatnum: {{#expr: {{formatnum:{{{1|}}}|R}} }} }}&nbsp;[[Time|tick{{#ifeq:{{{1|}}}|1||s}}]] (<abbr title="real-time at 1x speed">{{formatnum: {{#expr: ({{formatnum:{{{1|}}}|R}}/60)round 2}} }}&nbsp;{{#ifeq: {{formatnum:{{{1|}}}|R}}|60|sec|secs}}</abbr>)}}</onlyinclude>
+
<onlyinclude>{{#if: {{{1|}}}
<noinclude>{{documentation}}</noinclude>
+
| {{formatnum: {{#vardefineecho: ticks | {{#expr: {{formatnum:{{{1|}}}|R}} }} }} }}&nbsp;[[Time|tick{{#ifeq:{{#var:ticks}}|1||s}}]] (<abbr title="real-time at 1x speed">{{formatnum: {{#expr: {{#var:ticks}}/60 round 2}} }}&nbsp;sec{{#ifeq:{{#var:ticks}}|60||s}}</abbr>)
 +
}}</onlyinclude>
 +
<noinclude>{{documentation}}
 +
</noinclude>

Latest revision as of 16:02, 22 June 2022

Documentation icon Template documentation[view] [edit] [history] [purge]

Converts ticks to seconds, so you don't have to!

Usage[edit]

  • Specify the time in ticks
  • Time in seconds is automatically calculated and added after the time in ticks.
{{ticks/seconds|time in ticks}}

Examples[edit]

Example 1[edit]
The Great Bow has a cooldown period of {{ticks/seconds|255}}, making it rather slow for a ranged weapon.

The Great Bow has a cooldown period of 255 ticks (4.25 secs), making it rather slow for a ranged weapon.

Example 2[edit]
There are {{ticks/seconds|2500}} in one game hour, so one game day consists of {{ticks/seconds|60000}}. Figures specified in seconds assume the game is being played at normal speed.

There are 2,500 ticks (41.67 secs) in one game hour, so one game day consists of 60,000 ticks (1,000 secs). Figures specified in seconds assume the game is being played at normal speed.


Relationship to Template:Ticks[edit]

This template is identical to Template:Ticks. It's being created for consistency with Template:Ticks/minutes