Difference between revisions of "Downed"
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[[File:downed_preview.png|right]]'''Downed''' is a condition in which a creature (human, animal, etc) is alive but incapable of movement. This is caused by one of the following states, listed in order of severity: | [[File:downed_preview.png|right]]'''Downed''' is a condition in which a creature (human, animal, etc) is alive but incapable of movement. This is caused by one of the following states, listed in order of severity: | ||
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The moment a creature is downed, all attacks on them stop. When humans are downed, they drop any weapon in their hands. | The moment a creature is downed, all attacks on them stop. When humans are downed, they drop any weapon in their hands. | ||
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An incapacitated creature is a valid target for a variety of actions: | An incapacitated creature is a valid target for a variety of actions: | ||
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Actions specific to downed animals: | Actions specific to downed animals: | ||
− | * | + | * Neck cut. Performed routinely on a downed [[Hunt|hunter]]'s target, finishing it in a moment. While tamed animals cannot be hunted, the same deadly cut can be applied to them by [[slaughter]]ing. |
− | * Downed tamed animals are special for some reason and can be tended by a non-drafted doctor in place, without being rescued. | + | * Downed tamed animals are special for some reason and can be tended by a non-drafted [[Doctoring|doctor]] in place, without being rescued. |
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+ | Enemies have a chance to die instantly after being downed, which depends on storyteller's setting "[[AI_Storytellers#Economy|Enemy death on downed]]". This can be particularly annoying at an attempt to incapacitate and capture a specific pawn for recruitment. Downing from [[blood loss]], [[heatstroke]], [[hypothermia]], or [[toxic buildup]] does not kill instantly. | ||
==Version history== | ==Version history== |
Revision as of 16:09, 26 June 2022
This page is suggested to be moved. Destination: Please suggest a target page. Reason: Move to ailments? Discuss. |
Downed is a condition in which a creature (human, animal, etc) is alive but incapable of movement. This is caused by one of the following states, listed in order of severity:
- Unconscious. Consciousness is below 30% but above 0%.
- Pain shock. Pain reaches Pain Shock Threshold.
- Incapacitated. Moving capacity is 15% or less.
"Downed", "incapacitated", and "incapable of movement" are often used as synonyms. While "incapacitated" is also one of the above-mentioned states, it doesn't usually matter, which particular state causes incapacitation. Though, creature lying in a suitable bed or something is not usually called "downed" but "incapacitated". Also, incapacitated creature's current activity as shown in inspect pane is only "Downed" when they are lying in a random place but bed. And it is usually "Resting" or "Sleeping" when they are in bed. Fun fact: if their bed is made unsuitable by changing its permissions or ownership, they instantly pop from under blanket and become downed right on the pillow, even while staying unconscious.
The moment a creature is downed, all attacks on them stop. When humans are downed, they drop any weapon in their hands.
An incapacitated creature is a valid target for a variety of actions:
- Rescue.
- Being fired at by a drafted pawn equipped with a ranged weapon (without Shooting XP, though). It is similar to firing at non-downed targets.
- Melee attack to death by a drafted pawn (without Melee XP, though). It is similar to meleeing non-downed targets.
- Being carried by any drafted pawn, even by the one incapable of hauler work.
- Being tended by a drafted pawn on the spot.
Actions specific to incapacitated humans:
- Imprisonment by a drafted pawn.
- Stripping of apparel including utility items.
- Involuntary loading into a cryptosleep casket.
Actions specific to downed animals:
- Neck cut. Performed routinely on a downed hunter's target, finishing it in a moment. While tamed animals cannot be hunted, the same deadly cut can be applied to them by slaughtering.
- Downed tamed animals are special for some reason and can be tended by a non-drafted doctor in place, without being rescued.
Enemies have a chance to die instantly after being downed, which depends on storyteller's setting "Enemy death on downed". This can be particularly annoying at an attempt to incapacitate and capture a specific pawn for recruitment. Downing from blood loss, heatstroke, hypothermia, or toxic buildup does not kill instantly.