Difference between revisions of "Downed"
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* [[Rescue]]. | * [[Rescue]]. | ||
* Being fired at by a [[Drafting|drafted]] pawn equipped with a ranged weapon (without Shooting XP, though). It is similar to firing at non-downed targets. | * Being fired at by a [[Drafting|drafted]] pawn equipped with a ranged weapon (without Shooting XP, though). It is similar to firing at non-downed targets. | ||
− | * Melee attack to death by a drafted pawn (without Melee XP, though). It is similar to meleeing non-downed targets. | + | * Melee attack to [[Death|death]] by a drafted pawn (without Melee XP, though). It is similar to meleeing non-downed targets. |
* Being carried by any drafted pawn, even by the one incapable of hauler work. | * Being carried by any drafted pawn, even by the one incapable of hauler work. | ||
* Being [[Doctoring|tended]] by a drafted pawn on the spot. | * Being [[Doctoring|tended]] by a drafted pawn on the spot. | ||
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* Downed tamed animals are special for some reason and can be tended by a non-drafted [[Doctoring|doctor]] in place, without being rescued. | * Downed tamed animals are special for some reason and can be tended by a non-drafted [[Doctoring|doctor]] in place, without being rescued. | ||
− | Enemies have a chance to die instantly after being downed, which depends on storyteller's setting "[[AI_Storytellers#Economy|Enemy death on downed]]". This can be particularly annoying at an attempt to incapacitate and capture a specific pawn for recruitment. Downing from [[blood loss]], [[heatstroke]], [[hypothermia]], or [[toxic buildup]] does not kill instantly. | + | Enemies have a chance to [[Death|die]] instantly after being downed, which depends on storyteller's setting "[[AI_Storytellers#Economy|Enemy death on downed]]". This can be particularly annoying at an attempt to incapacitate and capture a specific pawn for recruitment. Downing from [[blood loss]], [[heatstroke]], [[hypothermia]], or [[toxic buildup]] does not kill instantly. |
==Version history== | ==Version history== |
Revision as of 16:05, 10 September 2022
This page is suggested to be moved. Destination: Please suggest a target page. Reason: Move to ailments? Discuss. |
Downed is a condition in which a creature (human, animal, etc) is alive but incapable of movement. This is caused by one of the following states, listed in order of severity:
- Unconscious. Consciousness is below 30% but above 0%.
- Pain shock. Pain reaches Pain Shock Threshold.
- Incapacitated. Moving capacity is 15% or less.
"Downed", "incapacitated", and "incapable of movement" are often used as synonyms. While "incapacitated" is also one of the above-mentioned states, it doesn't usually matter, which particular state causes incapacitation. Though, creature lying in a suitable bed or something is not usually called "downed" but "incapacitated". Also, incapacitated creature's current activity as shown in inspect pane is only "Downed" when they are lying in a random place but bed. And it is usually "Resting" or "Sleeping" when they are in bed. Fun fact: if their bed is made unsuitable by changing its permissions or ownership, they instantly pop from under blanket and become downed right on the pillow, even while staying unconscious.
The moment a creature is downed, all attacks on them stop. When humans are downed, they drop any weapon in their hands.
An incapacitated creature is a valid target for a variety of actions:
- Rescue.
- Being fired at by a drafted pawn equipped with a ranged weapon (without Shooting XP, though). It is similar to firing at non-downed targets.
- Melee attack to death by a drafted pawn (without Melee XP, though). It is similar to meleeing non-downed targets.
- Being carried by any drafted pawn, even by the one incapable of hauler work.
- Being tended by a drafted pawn on the spot.
Actions specific to incapacitated humans:
- Imprisonment by a drafted pawn.
- Stripping of apparel including utility items.
- Involuntary loading into a cryptosleep casket.
Actions specific to downed animals:
- Neck cut. Performed routinely on a downed hunter's target, finishing it in a moment. While tamed animals cannot be hunted, the same deadly cut can be applied to them by slaughtering.
- Downed tamed animals are special for some reason and can be tended by a non-drafted doctor in place, without being rescued.
Enemies have a chance to die instantly after being downed, which depends on storyteller's setting "Enemy death on downed". This can be particularly annoying at an attempt to incapacitate and capture a specific pawn for recruitment. Downing from blood loss, heatstroke, hypothermia, or toxic buildup does not kill instantly.