Difference between revisions of "Passive cooler"
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{{infobox main|temperature| | {{infobox main|temperature| | ||
| name = Passive cooler | | name = Passive cooler | ||
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| deconstruct yield = Nothing | | deconstruct yield = Nothing | ||
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− | The [[passive cooler]] is a low-tech alternative to the [[cooler]] | + | The [[passive cooler]] is a low-tech alternative to the [[cooler]]. It does not require power or any advanced materials, but requires wood to refuel. |
== Acquisition == | == Acquisition == | ||
Constructing a passive cooler requires [[Research#Passive cooler|Passive Cooler]] to be researched, which both [[Scenario_system#New_Tribe_vs_New_Arrivals|New Tribe]] and [[Scenario_system#New_Tribe_vs_New_Arrivals|New Arrivals]] start with. It requires {{Required Resources}} and is constructed in {{Ticks|{{P|Work To Make}}}}. | Constructing a passive cooler requires [[Research#Passive cooler|Passive Cooler]] to be researched, which both [[Scenario_system#New_Tribe_vs_New_Arrivals|New Tribe]] and [[Scenario_system#New_Tribe_vs_New_Arrivals|New Arrivals]] start with. It requires {{Required Resources}} and is constructed in {{Ticks|{{P|Work To Make}}}}. | ||
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+ | == Summary == | ||
+ | Passive coolers absorb heat from interior spaces at a rate of 19.8°F (11°C) per second. They cannot lower the temperature below 17°C (63°F). In order to do so, passive coolers consume {{icon small|wood}} 10 [[wood]] per day; they must be restocked at a cooler's full cost every 5 days. | ||
== Analysis == | == Analysis == | ||
− | Passive coolers | + | Passive coolers are unable to cool food, but they can protect your colonists from [[heatstroke]] and prevent debuffs such as "Slept in the heat". |
They are very fuel inefficient, even compared to running coolers on [[Wood-fired_generator|wood-fired generators]], but have the great advantage of not needing electrical power to function. As such, they will save your [[beer]] in a [[Events#Solar_flare|solar flare]]. | They are very fuel inefficient, even compared to running coolers on [[Wood-fired_generator|wood-fired generators]], but have the great advantage of not needing electrical power to function. As such, they will save your [[beer]] in a [[Events#Solar_flare|solar flare]]. |
Revision as of 19:47, 29 September 2022
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Passive cooler
A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.
Base Stats
- Type
- Building – Temperature
- HP
- 80
- Flammability
- 100%
- Path Cost
- 30 (30%)
Building
- Size
- 1 × 1
- Placeable
- True
- Cover Effectiveness
- 40%
Creation
- Required Research
- Passive cooler
- Work To Make
- 200 ticks (3.33 secs)
- Deconstruct yield
- Nothing
The passive cooler is a low-tech alternative to the cooler. It does not require power or any advanced materials, but requires wood to refuel.
Acquisition
Constructing a passive cooler requires Passive Cooler to be researched, which both New Tribe and New Arrivals start with. It requires 50 Wood and is constructed in 200 ticks (3.33 secs).
Summary
Passive coolers absorb heat from interior spaces at a rate of 19.8°F (11°C) per second. They cannot lower the temperature below 17°C (63°F). In order to do so, passive coolers consume 10 wood per day; they must be restocked at a cooler's full cost every 5 days.
Analysis
Passive coolers are unable to cool food, but they can protect your colonists from heatstroke and prevent debuffs such as "Slept in the heat".
They are very fuel inefficient, even compared to running coolers on wood-fired generators, but have the great advantage of not needing electrical power to function. As such, they will save your beer in a solar flare.
Version history
- 0.15.1279 - Added.
- 0.19.2009 - no longer self-destructs when it runs out of fuel but instead waits to be restocked.
- 1.0.0 - No longer requires Construction skill to craft.
- 1.1.0 - Refueling is now toggleable.
- ? New Arrivals start with Passive Cooler researched.