Difference between revisions of "Resources"
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− | RimWorld makes use of a handful of different resources. Resources have to be hauled to the [[stockpile area]] in order to be used anywhere in your base. | + | '''RimWorld''' makes use of a handful of different resources. Resources have to be hauled to the [[stockpile area]] in order to be used anywhere in your base. |
Current available resources are listed below. | Current available resources are listed below. | ||
{{clr}} | {{clr}} | ||
+ | |||
==Money== | ==Money== | ||
− | [[File:Money_Icon.png]] Money is only used for [[Trade|trading]]. You get money when you sell other resources, weapons or people as slaves, and you can spend money to buy other resources, [[weapons]] and slaves to become new colonists. There is no maximum limit to the amount of money, but | + | [[File:Money_Icon.png|left]] Money is only used for [[Trade|trading]]. You get money when you sell other resources, weapons or people as slaves, and you can spend money to buy other resources, [[weapons]] and slaves to become new colonists. |
+ | There is no maximum limit to the amount of money, but [[trade]]rs always have a limited budget. | ||
+ | {{clr}} | ||
==Raw food== | ==Raw food== | ||
− | [[File:Food_Icon.png]] Raw food is used by colonists to survive, either directly when starving, or via the [[nutrient paste dispenser]] when available to eat meals. Raw food is extracted from plants, either [[Plants|wild plants]] when there no growing going on, [[potato plant | + | [[File:Food_Icon.png|left]] Raw food is used by colonists to survive, either directly when starving, or via the [[nutrient paste dispenser]] when available to eat meals. Raw food is extracted from plants, either [[Plants|wild plants]] when there no growing going on, [[potato plant]]s grown in the [[growing area]], or [[accele-potato plant]]s grown on a [[hydroponics table]]. |
+ | Raw food can be [[trade]]d. | ||
+ | {{clr}} | ||
==Metal== | ==Metal== | ||
− | [[File:Metal_Icon.png]] Metal is the only construction resource needed to build [[structures]] and [[buildings]]. It is extracted from mining mineral tiles and unlike raw food, doesn't need any refining process to be used once it has been hauled to the [[stockpile area]]. Metal can be | + | [[File:Metal_Icon.png|left]] Metal is the only construction resource needed to build [[structures]] and [[buildings]]. It is extracted from mining mineral tiles and unlike raw food, doesn't need any refining process to be used once it has been hauled to the [[stockpile area]]. |
+ | Metal can be [[trade]]d. | ||
+ | {{clr}} | ||
+ | |||
==Uranium== | ==Uranium== | ||
− | [[File:Uranium_Icon.png]] Supposed to be used in reactors. | + | [[File:Uranium_Icon.png|left]] ''Supposed to be used in reactors''. |
− | Build 213 | + | (Build 213) Uranium has no use yet in '''RimWorld'''. |
+ | <br>Uranium can only be [[trade]]d for profit. | ||
+ | {{clr}} | ||
+ | |||
==Medikits== | ==Medikits== | ||
− | [[File:Medicine_Icon.png]] Supposed to be used to heal colonists. | + | [[File:Medicine_Icon.png|left]] ''Supposed to be used to heal colonists''. |
− | Build 213 | + | (Build 213) Medikits have no use yet in '''RimWorld'''. |
+ | <br>Medikits can only be [[trade]]d for profit. | ||
+ | {{clr}} | ||
+ | |||
==Shells== | ==Shells== | ||
− | [[File:Shell_Icon.png]] Supposed to be fired by cannons. | + | [[File:Shell_Icon.png|left]] ''Supposed to be fired by cannons''. |
− | Build 213 | + | (Build 213) Shells have no use yet in '''RimWorld'''. |
+ | <br>Shells can only be [[trade]]d for profit. | ||
+ | {{clr}} | ||
+ | |||
==Missiles== | ==Missiles== | ||
− | [[File:Missile_Icon.png]] Supposed to be fired by missile launchers. | + | [[File:Missile_Icon.png|left]] ''Supposed to be fired by missile launchers''. |
− | Build 213 | + | (Build 213) Missiles have no use yet in '''RimWorld'''. |
+ | <br>Missiles can only be [[trade]]d for profit. | ||
+ | {{clr}} | ||
+ | |||
[[Category:Resources]] | [[Category:Resources]] |
Revision as of 10:46, 23 October 2013
RimWorld makes use of a handful of different resources. Resources have to be hauled to the stockpile area in order to be used anywhere in your base.
Current available resources are listed below. Template:Clr
Money
Money is only used for trading. You get money when you sell other resources, weapons or people as slaves, and you can spend money to buy other resources, weapons and slaves to become new colonists.
There is no maximum limit to the amount of money, but traders always have a limited budget. Template:Clr
Raw food
Raw food is used by colonists to survive, either directly when starving, or via the nutrient paste dispenser when available to eat meals. Raw food is extracted from plants, either wild plants when there no growing going on, potato plants grown in the growing area, or accele-potato plants grown on a hydroponics table.
Raw food can be traded. Template:Clr
Metal
Metal is the only construction resource needed to build structures and buildings. It is extracted from mining mineral tiles and unlike raw food, doesn't need any refining process to be used once it has been hauled to the stockpile area.
Metal can be traded. Template:Clr
Uranium
Supposed to be used in reactors.
(Build 213) Uranium has no use yet in RimWorld.
Uranium can only be traded for profit.
Template:Clr
Medikits
Supposed to be used to heal colonists.
(Build 213) Medikits have no use yet in RimWorld.
Medikits can only be traded for profit.
Template:Clr
Shells
Supposed to be fired by cannons.
(Build 213) Shells have no use yet in RimWorld.
Shells can only be traded for profit.
Template:Clr
Missiles
Supposed to be fired by missile launchers.
(Build 213) Missiles have no use yet in RimWorld.
Missiles can only be traded for profit.
Template:Clr