Difference between revisions of "Paramedic"
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== Version history == | == Version history == | ||
− | + | * [[Biotech DLC]] Release - Added. | |
NAV AND CATEGORIES GO HERE. | NAV AND CATEGORIES GO HERE. |
Revision as of 12:39, 22 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Paramedic
Base Stats
- Type
- [[]]
A paramedic is a mechanoid added by the Biotech DLC.
Summary
? Paramedic mechs are designed to aid in emergency situations. They can rescue the wounded, fight fires and even perform surgery. The paramedic has a built-in jump launcher for quickly getting into and out of emergency situations, making it excellent for extracting downed colonists from battle. It also has a built-in firefoam popper which it can use to extinguish fires. It also has basic medical skills - it can tend the wounded and sick, and even perform surgery when a skilled human isn’t available.
Analysis
?
Training
If applicable This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Specify body type when known.
Version history
- Biotech DLC Release - Added.
NAV AND CATEGORIES GO HERE.