Difference between revisions of "Gas"

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Gas slowly dissolves into normal air and will disappear when the concentration reaches 0%. Different weapons have different mechanics when it comes to creating gas.  
 
Gas slowly dissolves into normal air and will disappear when the concentration reaches 0%. Different weapons have different mechanics when it comes to creating gas.  
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[[Gas]]es can travel through vents.{{Check Tag|Details}}
  
 
====Things that increase the concentration of the gas====
 
====Things that increase the concentration of the gas====
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== Version history ==
 
== Version history ==
 
* [[Version/1.4.3523|1.4.3523]] - Gas system added. Previously smoke was the only gas and it only existed as a temporary object with a set but refreshable duration.
 
* [[Version/1.4.3523|1.4.3523]] - Gas system added. Previously smoke was the only gas and it only existed as a temporary object with a set but refreshable duration.
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* [[Version/1.4.3555|1.4.3555]] - Gases can now travel through vents.
  
 
[[Category: Game mechanics]]
 
[[Category: Game mechanics]]

Revision as of 07:53, 22 November 2022

Gases are a class object that behaves in a certain way. There are currently three gasses:

Mechanics

Gasses have a concentration of 1-100%. This is calculated for each tile that contains gas.

Gas slowly dissolves into normal air and will disappear when the concentration reaches 0%. Different weapons have different mechanics when it comes to creating gas.

Gases can travel through vents.[Details]

Things that increase the concentration of the gas

  • Releasing more gas with weapons or traps

Things that block gas

  • Walls

Things that do not influence the gas concentration or dissolve speed

  • Roofs

Analysis

Although gases can spread to neighbouring tiles, (it seems) they can only do this to a certain extent.

Further testing is needed:

  • When two/three pawns fire at the same time, will the volume of the cloud be bigger than if only pawn fires?
  • Walls seem to 'absorb' gas. In a narrow and wide corridor the gas dissolves at an equal speed. In the narrow one it barely reaches further.
  • Rot stink might have slightly different mechanics. In earlier tests it seemed to reach a higher concentration in enclosed spaces. This is probably unrelated to the roof, but rather to being in a small area where it can not spread to dissolve equally fast as it was being created by the rotting corpse.
  • Effect of open doors is not known yet.

Version history

  • 1.4.3523 - Gas system added. Previously smoke was the only gas and it only existed as a temporary object with a set but refreshable duration.
  • 1.4.3555 - Gases can now travel through vents.