Difference between revisions of "User:Hordes/The Great Steelening"
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[[Mining Speed]] and [[Mining Yield]] are heavily impacted by the Mining Stat - especially for values below Mining 8. | [[Mining Speed]] and [[Mining Yield]] are heavily impacted by the Mining Stat - especially for values below Mining 8. | ||
− | *{{ticks|32*60}} to mine an ore at [[Mining Speed]] = 100%. | + | *{{ticks|32*60}} to mine an ore at [[Mining Speed]] = 100% (mining 8). |
*40 steel at [[Mining Yield]] = 100% | *40 steel at [[Mining Yield]] = 100% | ||
* 1920 ticks / 40 steel = 48 ticks per steel at mining 8 | * 1920 ticks / 40 steel = 48 ticks per steel at mining 8 | ||
− | * [ 1920 ticks / (40*0.6) steel ] / 0.04 speed = 2000 ticks per steel at mining 0 | + | * [1920 ticks / (40*0.6) steel] / 0.04 speed = 2000 ticks per steel at mining 0 |
*Each "swing" takes 80 HP of steel ore, regardless of mining skill | *Each "swing" takes 80 HP of steel ore, regardless of mining skill | ||
+ | WALK TIME MATTERS MORE | ||
+ | |||
+ | '''Deconstructing stuff''' | ||
+ | |||
+ | [[Ruin]]s made of steel can be deconstructed into steel. [[Ship chunk]]s, [[wall]]s, [[urn]]s, [[table]]s, and [[concrete]] can all be dismantled. These ruins are extremely limited in quantity, so this is purely an earlygame resource. | ||
+ | |||
+ | '''NUMBERS''' | ||
+ | [[Construction speed]] and type of thing deconstructed. Each item gives half their constituent steel, rounded randomly. | ||
+ | *{{ticks|135}} ticks to deconstruct a wall at [[Construction Speed]] = 100% (Construction 8). | ||
+ | *2.5 steel per wall | ||
+ | *135 ticks/2.5 steel = 0.54 sticks per steel at construction 8 | ||
+ | WALK TIME MATTERS MORE | ||
+ | |||
+ | Exact math depends on what you're deconstructing, but bigger items are generally more efficient. [[Ancient danger]]s contain [[ancient cryptosleep pod]]s, which can be deconstructed for a lot of steel, along with its other goodies. As ancient dangers can be... dangerous |
Revision as of 21:22, 22 December 2022
Steel. STEEL.
Mining steel ore
The most straightforward way to get steel, requiring no infrastructure. However, ore is ultimately limited per map. As you mine more ore, each deposit will be further and further away, increasing travel time to and from the deposit.
EMPERICAL TESTING (i took a stopwatch on a mining 8 pawn, then rounded to nearest second)
Mining Speed and Mining Yield are heavily impacted by the Mining Stat - especially for values below Mining 8.
- 1,920 ticks (32 secs) to mine an ore at Mining Speed = 100% (mining 8).
- 40 steel at Mining Yield = 100%
- 1920 ticks / 40 steel = 48 ticks per steel at mining 8
- [1920 ticks / (40*0.6) steel] / 0.04 speed = 2000 ticks per steel at mining 0
- Each "swing" takes 80 HP of steel ore, regardless of mining skill
WALK TIME MATTERS MORE
Deconstructing stuff
Ruins made of steel can be deconstructed into steel. Ship chunks, walls, urns, tables, and concrete can all be dismantled. These ruins are extremely limited in quantity, so this is purely an earlygame resource.
NUMBERS Construction speed and type of thing deconstructed. Each item gives half their constituent steel, rounded randomly.
- 135 ticks (2.25 secs) ticks to deconstruct a wall at Construction Speed = 100% (Construction 8).
- 2.5 steel per wall
- 135 ticks/2.5 steel = 0.54 sticks per steel at construction 8
WALK TIME MATTERS MORE
Exact math depends on what you're deconstructing, but bigger items are generally more efficient. Ancient dangers contain ancient cryptosleep pods, which can be deconstructed for a lot of steel, along with its other goodies. As ancient dangers can be... dangerous