Difference between revisions of "Rituals"
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! Image !! Ritual !! Factors !! Outcomes !! Notes | ! Image !! Ritual !! Factors !! Outcomes !! Notes | ||
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− | | || Bestowing Ceremony || Participant count (24): +60%<br>Room Impressiveness (170): +40% ||Bonus mood for 6 days:<br> 5% Terrible: -3<br>15% Unimpressive: -1<br>60% | + | | [[File:Bestowing ceremony.png|64px]] || Bestowing Ceremony || Participant count (24): +60%<br>Room Impressiveness (170): +40% ||Bonus mood for 6 days:<br> 5% Terrible: -3<br>15% Unimpressive: -1<br>60% Honorable: +3<br>20% Grandiose: +6 || Bonus honor based on number of gathered spectators and room impressiveness. The bonus does not depend on outcome. Provides 1 honor above 30% ritual quality, 2 above 60% and 3 above 90% quality. <br> Requires [[Quests#.3CPAWN_NAME.3E.27s_.3CNEW_TITLE.3E_Ceremony|New title's ceremony quest]] to start. |
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− | | || Throne Speech || Participant count (10): +40%<br>Organizer's social impact(150%): +40%{{Check Tag|Verify|Guessing based on few in-game observations and other rituals}} <br>Room Impressiveness (120): +20% ||Bonus mood for 8 days:<br> 5% Terrible: -8<br>15% Uninspiring: -4<br>60% Encouraging: +5<br>20% Inspirational: +10 || If the speech is inspiring, participants may acquire [[Inspirations]] <br> The speech quality will also affect the listeners' opinions of the speaker, up to +40 opinion at inspirational | + | | [[File:Speech.png|64px]] || Throne Speech || Participant count (10): +40%<br>Organizer's social impact(150%): +40%{{Check Tag|Verify|Guessing based on few in-game observations and other rituals}} <br>Room Impressiveness (120): +20% ||Bonus mood for 8 days:<br> 5% Terrible: -8<br>15% Uninspiring: -4<br>60% Encouraging: +5<br>20% Inspirational: +10 || If the speech is inspiring, participants may acquire [[Inspirations]] <br> The speech quality will also affect the listeners' opinions of the speaker in the same way as a leader speech, up to +40 opinion at inspirational.<br> 10 days cooldown on [[Begin Throne Speech]] ability. <br>Expected ritual duration: 2 hours |
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Revision as of 12:29, 8 January 2023
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Rituals are not ideology-specific mechanics. Should non-ideology related rituals have a separate page? Adapt the empty sections at the bottom of page.. |
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Rituals are options for ideoligions. They allow pawns to participate, with a variety of props, in the hope of eliciting some outcome. These outcomes range from simple but significant mood boosts to attracting new recruits to the colony.
Image | Ritual | Factors | Outcomes | Notes |
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Funeral | Participant count (10): +70% Moral guide present: +30% |
5% Terrible: -3 15% Lackluster: -1 60% Good: +5 20% Heartwarming: +8 |
If there is no corpse in the grave or sarcophagus, the ritual quality is only increased by 20% by the presence of the moral guide, and only by 60% by a full participant count. | |
Social festival | Participant count (10): +25% Leader present: +25% Started at altar: +20% Lectern used: +20% Seats for everyone: +20% |
5% Terrible: -3 15% Boring: -1 60% Fun: +5 20% Unforgettable: +8 |
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Dance party | Participant count (10): +30% Started at lightball: +20% Active loudspeakers (6): +30% Room Impressiveness (120): +20% |
5% Terrible: -3 15% Boring: -1 60% Fun: +8 20% Unforgettable: +16 |
If the party is fun or unforgettable, there is a chanceprobability? that all participants will get +20% Global Work Speed for 24h. Only available to non-tribals. | |
Drum party | Participant count (10): +30% Started at campfire: 20% Drums (6): +30% Room Impressiveness (120): +20% |
5% Terrible: -3 15% Boring: -1 60% Fun: +8 20% Unforgettable: +16 |
If the party is fun or unforgettable, there is a chanceprobability? that all participants will get +20% Global Work Speed for 24h. Only available to tribals. | |
Skylantern festival | Participant count (10): +100% | 5% Terrible: -3 15% Unimpressive: -1 60% Beautiful: +6 20% Unforgettable: +10 |
Each participant makes a skylantern out of 4 wood. If the festival is beautiful or unforgettable, friendly visitors might see them and arrive with a gift.probability? | |
Christmas tree Symbol burning Smokeleaf circle Cannibal feast |
Participant count (10): +80% Room Impressiveness (120): +20% |
5% Terrible: -3 15% Boring: -1 60% Fun: +5 20% Unforgettable: +8 |
Destroys the ritual target. | |
Scarification | Participant count (10): +25% Moral guide present: +20% Started at altar: +20% Lectern used: +15% Seats for everyone: +20% |
5% Terrible: -2 15% Boring: -1 60% Satisfying: +1 20% Spectacular: +3 |
Scarifies the subject. Only available with the Pain is Virtue meme. | |
Blinding ceremony | Participant count (10): +25% Moral guide present: +20% Started at altar: +20% Lectern used: +15% Seats for everyone: +20% |
5% Terrible: -2 15% Boring: -1 60% Satisfying: +1 20% Spectacular: +3 |
Blinds the subject. If the ceremony is satisfying or spectacular, the blinded person may get a psylink upgrade or unlock a new psychic power.probability? Only available with the Blindsight meme. | |
Animal sacrifice | Participant count (10): +25% Moral guide present: +25% Started at altar: +20% Lectern used: +15% Seats for everyone: +15% |
5% Terrible: -3 15% Boring: -1 60% Satisfying: +5 20% Spectacular: +8 |
If the sacrifice is satisfying or spectacular, there is a 5% (satisfying) or 10% (spectacular) chance that a random participant gains an inspiration. Only available with the Human Primacy meme. | |
Gladiator duel | Participant count (10): +20% Leader present: +20% Duelist dies: +100% Weapon used: +60% |
5% Terrible: -3 15% Boring: -1 60% Good: +5 20% Unforgettable: +8 |
The two necessary escorts count towards the participant count. Spectators gain 1000 melee experience, gain a mood boostseparate from the usual mood boost?, and fill their recreation bars.verify The duelists also gain the mood effect from ritual quality. Duelists must be capable of violence Only available with the Pain is Virtue, Cannibal, Supremacist, or Raider memes. | |
Prisoner execution | Participant count (10): +80% Started at altar: +20% |
15% Awkward: -1 65% Satisfying: +6 20% Spectacular: +8 |
Participating slaves are fully suppressed. Can be performed by all ideologions. | |
Leader speech | Participant count (10): +40% Room impressiveness (120): +20 Leader's Social Impact (150%): +40% |
5% Terrible: -8 15% Uninspiring: -4 60% Encouraging: +5 20% Inspirational: +8 |
The speech quality will also affect the listeners' opinions of the leader, with a terrible speech resulting in a -30 opinion, an uninspiring speech resulting in a -15 opinion, an encouraging speech in a +20 opinion, and an inspirational speech in a +40 opinion. | |
Trial | Participant count (20): +60% Leader's Negotiation Ability * 0.25 Defendant's Negotiation Ability * -0.25 |
50% Exonerated 50% Convicted |
If the defendant is convicted, they are considered guilty for 15 days for the purpose of arrest, banishment, and executions. If the defendant has a mental break during the trial, their Negotiation Ability is effectively set to 0. | |
Conversion ritual | Participant count (10): +40% Room impressiveness (120): +20% Moral guide's Social Impact (150%): +30% Convertee's Expectations (Very Low): +10%, (Sky High): -30% |
5% Terrible 15% Ineffective 60% Effective: +3 20% Masterful: +6 |
The convertee's certainty is offset by an amount depending on ritual quality: terrible: +20%; ineffective: +12%; effective: -30%; masterful: -100%. | |
Tree connection | Participant count (10): +100% | The connector will start with 25-45% connection strength, depending on ritual quality. |
This section relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Image | Ritual | Factors | Outcomes | Notes |
---|---|---|---|---|
Bestowing Ceremony | Participant count (24): +60% Room Impressiveness (170): +40% |
Bonus mood for 6 days: 5% Terrible: -3 15% Unimpressive: -1 60% Honorable: +3 20% Grandiose: +6 |
Bonus honor based on number of gathered spectators and room impressiveness. The bonus does not depend on outcome. Provides 1 honor above 30% ritual quality, 2 above 60% and 3 above 90% quality. Requires New title's ceremony quest to start. | |
Throne Speech | Participant count (10): +40% Organizer's social impact(150%): +40%[Verify] Room Impressiveness (120): +20% |
Bonus mood for 8 days: 5% Terrible: -8 15% Uninspiring: -4 60% Encouraging: +5 20% Inspirational: +10 |
If the speech is inspiring, participants may acquire Inspirations The speech quality will also affect the listeners' opinions of the speaker in the same way as a leader speech, up to +40 opinion at inspirational. 10 days cooldown on Begin Throne Speech ability. Expected ritual duration: 2 hours |
This section relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Childbirth ritual goes here. |
Image | Ritual | Factors | Outcomes | Notes |
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Funeral
This is the only ritual involving the (possible) non-player caused death. It is generally considered the worst ritual, as it requires the death of a pawn - an expensive cost when other rituals are available with the same effects.
Social festival
Dance party
This is tied with "drum party" for the most "success bonuses" and shortest cooldown.
Drum party
This is tied with "dance party" for the most "success bonuses" and shortest cooldown.
Skylantern festival
Christmas tree
Symbol burning
Smokeleaf circle
Cannibal feast
Scarification
Blinding ceremony
Animal sacrifice
Gladiator duel
This ritual always has 100% quality if one of the fighters dies. There are a number of ways to maximize the chances of that happening:
- Give the fighters go-juice or yayo. Getting downed by pain shock will end the ritual with a lower score.
- Place a single melee weapon in the ring. One of the duelists will have an advantage and there will be a +20% Weapon used quality bonus even if nobody dies.
- Choose one fighter with a high and the other with a low Melee skill to give the first one an advantage.
- Remove one of the weaker fighter's hands. Do not remove both as pawns with 0% Manipulation cannot participate in the ritual.
Strip both gladiators before battle to prevent any clothes becoming tainted when they die.