Difference between revisions of "User:Hordes/Tactics"

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* {{Icon small|Doomsday rocket launcher|24}} [[Doomsday rocket launcher]]s are single-use, but extremely devastating. They cause a massive explosion, able to outright end the largest humanoid raids. Watch for the long warmup.
 
* {{Icon small|Doomsday rocket launcher|24}} [[Doomsday rocket launcher]]s are single-use, but extremely devastating. They cause a massive explosion, able to outright end the largest humanoid raids. Watch for the long warmup.
 
** Similar advice applies to [[triple rocket launcher]]s, [[orbital bombardment targeter]]s, and [[orbital power beam targeter]]s.
 
** Similar advice applies to [[triple rocket launcher]]s, [[orbital bombardment targeter]]s, and [[orbital power beam targeter]]s.
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AD HOC weapon testing:
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* Shooting 10, no traits, no health conditions.
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* Time to kill centipedes at range X when they are held in place by a nonviolent pawn.
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* Speed *2. Non-professional timing. All numbers rounded to seconds. 6Expect numbers to be off by 1-2 seconds.
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Range: 22
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Shooting: 10
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Excellent LMG NO PRECEPT:
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* 46s / 59s / 63s / 72s / 81s
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* 60s / 63s / 68s / 71s / 74s
 +
 +
Excellent AR NO PRECEPT:
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* 47s / 48s / 52s / 58s / 60s
 +
* 43s / 43s / 49s / 51s / 51s

Revision as of 00:03, 7 February 2023

Armament

Generalist

  • Assault rifle Assault rifles are perfect for open engagements, with good damage, above-average range, and high accuracy. Strong for repelling against breachers and sappers, good overall. Skill friendly.
  • Heavy SMG Heavy SMGs are very skill friendly, close-medium ranged weapons. Great damage and accuracy up close, remaining decent at longer distances.
  • Charge rifle Charge rifles are high-tech versions of assault rifles. Stronger and with high AP, but with shorter range and less accuracy. Powerful weapon in its own right, if not as flexible. Quite expensive.

Specialist - Firearms

  • Chain shotgun Chain shotguns are one of the strongest weapons, but with pitiful range. Perfect for infestations and drop pod raids.
  • Minigun Miniguns fire a massive 25-shot burst. High cost, widly inaccurate, and with a huge cooldown cycle, miniguns are dedicated to crowd-control in stationary setups. (Missed shots can hit other enemies)
  • LMG LMGs are lighter miniguns, with a 6-shot burst. Can stagger humans, but lower single-target DPS than general options. Decent crowd-control and support weapon.
  • Sniper rifle Sniper rifles have the highest range in the game, but low firerate. Useful for picking off sieges, lone centipedes, etc. Very reliant on shooting skill.
  • Charge lance Charge lances have massive per-shot damage and high AP. However, actual damage output is rather low. This makes it a niche weapon, despite its cost and tech level.

Specialist - Explosives
All explosives do not rely on Shooting skill, Manipulation, etc., though are affected by Aiming Time.


AD HOC weapon testing:

  • Shooting 10, no traits, no health conditions.
  • Time to kill centipedes at range X when they are held in place by a nonviolent pawn.
  • Speed *2. Non-professional timing. All numbers rounded to seconds. 6Expect numbers to be off by 1-2 seconds.

Range: 22 Shooting: 10

Excellent LMG NO PRECEPT:

  • 46s / 59s / 63s / 72s / 81s
  • 60s / 63s / 68s / 71s / 74s

Excellent AR NO PRECEPT:

  • 47s / 48s / 52s / 58s / 60s
  • 43s / 43s / 49s / 51s / 51s