Difference between revisions of "User:Hordes/Tactics"
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* {{Icon small|Doomsday rocket launcher|24}} [[Doomsday rocket launcher]]s are single-use, but extremely devastating. They cause a massive explosion, able to outright end the largest humanoid raids. Watch for the long warmup. | * {{Icon small|Doomsday rocket launcher|24}} [[Doomsday rocket launcher]]s are single-use, but extremely devastating. They cause a massive explosion, able to outright end the largest humanoid raids. Watch for the long warmup. | ||
** Similar advice applies to [[triple rocket launcher]]s, [[orbital bombardment targeter]]s, and [[orbital power beam targeter]]s. | ** Similar advice applies to [[triple rocket launcher]]s, [[orbital bombardment targeter]]s, and [[orbital power beam targeter]]s. | ||
+ | |||
+ | ---- | ||
+ | AD HOC weapon testing: | ||
+ | |||
+ | * Shooting 10, no traits, no health conditions. | ||
+ | * Time to kill centipedes at range X when they are held in place by a nonviolent pawn. | ||
+ | * Speed *2. Non-professional timing. All numbers rounded to seconds. 6Expect numbers to be off by 1-2 seconds. | ||
+ | |||
+ | Range: 22 | ||
+ | Shooting: 10 | ||
+ | |||
+ | Excellent LMG NO PRECEPT: | ||
+ | * 46s / 59s / 63s / 72s / 81s | ||
+ | * 60s / 63s / 68s / 71s / 74s | ||
+ | |||
+ | Excellent AR NO PRECEPT: | ||
+ | * 47s / 48s / 52s / 58s / 60s | ||
+ | * 43s / 43s / 49s / 51s / 51s |
Revision as of 00:03, 7 February 2023
Armament
Generalist
- Assault rifles are perfect for open engagements, with good damage, above-average range, and high accuracy. Strong for repelling against breachers and sappers, good overall. Skill friendly.
- Heavy SMGs are very skill friendly, close-medium ranged weapons. Great damage and accuracy up close, remaining decent at longer distances.
- Charge rifles are high-tech versions of assault rifles. Stronger and with high AP, but with shorter range and less accuracy. Powerful weapon in its own right, if not as flexible. Quite expensive.
Specialist - Firearms
- Chain shotguns are one of the strongest weapons, but with pitiful range. Perfect for infestations and drop pod raids.
- Miniguns fire a massive 25-shot burst. High cost, widly inaccurate, and with a huge cooldown cycle, miniguns are dedicated to crowd-control in stationary setups. (Missed shots can hit other enemies)
- LMGs are lighter miniguns, with a 6-shot burst. Can stagger humans, but lower single-target DPS than general options. Decent crowd-control and support weapon.
- Sniper rifles have the highest range in the game, but low firerate. Useful for picking off sieges, lone centipedes, etc. Very reliant on shooting skill.
- Charge lances have massive per-shot damage and high AP. However, actual damage output is rather low. This makes it a niche weapon, despite its cost and tech level.
Specialist - Explosives
All explosives do not rely on Shooting skill, Manipulation, etc., though are affected by Aiming Time.
- EMP grenades are invaluable against mechanoids and turrets, stunning them for 2,200 ticks (36.67 secs).
- Smoke launchers prevent turrets from locking on completely. Accuracy penalty for any shooter, player or enemy, so can support melee fighters.
- Frag grenades are unwieldy, but can destroy buildings rapidly. Difficult to use against mobile targets; decent against crowds when thrown in an alley.
- Doomsday rocket launchers are single-use, but extremely devastating. They cause a massive explosion, able to outright end the largest humanoid raids. Watch for the long warmup.
- Similar advice applies to triple rocket launchers, orbital bombardment targeters, and orbital power beam targeters.
AD HOC weapon testing:
- Shooting 10, no traits, no health conditions.
- Time to kill centipedes at range X when they are held in place by a nonviolent pawn.
- Speed *2. Non-professional timing. All numbers rounded to seconds. 6Expect numbers to be off by 1-2 seconds.
Range: 22 Shooting: 10
Excellent LMG NO PRECEPT:
- 46s / 59s / 63s / 72s / 81s
- 60s / 63s / 68s / 71s / 74s
Excellent AR NO PRECEPT:
- 47s / 48s / 52s / 58s / 60s
- 43s / 43s / 49s / 51s / 51s