Difference between revisions of "Scenario system"
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===Research=== | ===Research=== | ||
The most significant difference is the starting [[research]] and the long term effects on research speed. New Tribes begin with a different, and lower tech, set of research projects already completed, as described below. Note that custom and default scenarios may also add additional technologies to these lists. | The most significant difference is the starting [[research]] and the long term effects on research speed. New Tribes begin with a different, and lower tech, set of research projects already completed, as described below. Note that custom and default scenarios may also add additional technologies to these lists. | ||
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Furthermore, new tribes start with a tech level of "Neolithic", while new arrivals begin with a tech level of "Industrial". This increases the research needed for new tribes to research technologies above neolithic, with the penalty increasing as the tech level does. Note that a great majority of techs on the research tree are classified as Industrial or higher. | Furthermore, new tribes start with a tech level of "Neolithic", while new arrivals begin with a tech level of "Industrial". This increases the research needed for new tribes to research technologies above neolithic, with the penalty increasing as the tech level does. Note that a great majority of techs on the research tree are classified as Industrial or higher. | ||
− | {| class="wikitable" | + | <div style="display:inline-table; vertical-align:top;"> |
+ | {| class="wikitable" | ||
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! colspan = "2"| Starting Research | ! colspan = "2"| Starting Research | ||
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* [[Research#Nutrient paste|Nutrient Paste]] | * [[Research#Nutrient paste|Nutrient Paste]] | ||
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− | {| class="wikitable" | + | </div> |
+ | <div style="display:inline-table; vertical-align:top;"> | ||
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! rowspan = "2"|Project tech level | ! rowspan = "2"|Project tech level | ||
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| style="text-align: center | 100% || style="text-align: center | 200% | | style="text-align: center | 100% || style="text-align: center | 200% | ||
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Revision as of 23:09, 19 February 2023
Research
The most significant difference is the starting research and the long term effects on research speed. New Tribes begin with a different, and lower tech, set of research projects already completed, as described below. Note that custom and default scenarios may also add additional technologies to these lists.
Furthermore, new tribes start with a tech level of "Neolithic", while new arrivals begin with a tech level of "Industrial". This increases the research needed for new tribes to research technologies above neolithic, with the penalty increasing as the tech level does. Note that a great majority of techs on the research tree are classified as Industrial or higher.
Starting Research | |
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New Tribe | New Arrivals |
Project tech level | Research cost multiplier | |
---|---|---|
New Arrivals | New Tribe | |
Neolithic | 100% | 100% |
Medieval | 100% | 150% |
Industrial | 100% | 200% |
Spacer | 100% | 200% |
Ultra | 100% | 200% |