Difference between revisions of "Armor - Heat"
Line 1: | Line 1: | ||
− | |||
{{About|how damage is mitigated by armor|how this value interacts with being set on fire from damage|Flame}} | {{About|how damage is mitigated by armor|how this value interacts with being set on fire from damage|Flame}} | ||
{{Stat | {{Stat |
Revision as of 00:38, 3 October 2023
Armor - Heat is a stat: The protection given against temperature-related damage like burns.
Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.
The remaining armor rating is then compared against a random number from 0 to 100.
- If the random number is under half the armor rating, the damage deflects harmlessly.
- If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.
- If the random number is greater than the armor rating, the armor has no effect.
For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.
Each layer of armor is applied separately, from the outside in.
Note: Ignition from Flame damage depends only on any damage being done, not on the amount of damage done. As such Heat armor will only protect from ignition to the extent that it outright negates damage. For more detail, see Flame and Flammability.